Eastern Sun 3.00 Cube Recipes
ES 3.00 R6D and later
by tsurumurasaki(tsuru) mail:hgb03642@nifty.ne.jp
modified, rescued and converted by SpiKe.
[Top] [Japanese] [Armor] [Weapons] [Prefixes] [Suffixes] [Uni Armor] [Uni Weapons] [Sets] [Gems/Runes] [Runewords] [Gemwords] [Recipes] [Maps]
[Misc] [Gem/Rune] [Relic] [Material] [Nor] [Mag/Rare] [Uni] [Set] [OldCraft] [NewCraft] [Ring/Amu] [Charm] [Jewel] [Quiver] [Forging] [D-Stone] [Tinker] [BaseUp] [Soc] [Secret]
Most, but not all, recipes that reroll the input don't work if the input has a Forging.
If you find a recipe doesn't work, please check if the input has a Forging or not.
You can buy Stockers (Gem Can and other special storage items) at Gheed.
Most Stokcers can store up to 6 items of a kind at once. (R2G change)
Rerolling Orb skips quiver outputs if no quiver is stored. (R6 change)
Torso means Body Armor. Armor means all kinds of armor.
Special
Input Output
Staff of Kings
Viper amulet
Horadric Staff
Khalim's Brain
Khalim's Eye
Khalim's Heart
Khalim's Flail
Khalim's Will
Wirt's leg or Any Club Class Weapon
Tome of Town Portal
Portal to the Secret Cow Level
Adventurer's Pack
Damage Augmenter
Noob's Odd Charm
Rogin Oil
Wirt's leg
Tome of Identify
Adventurer's Pack
Damage Augmenter
The Same Item
Updates Damage Augmenter of R5
Adds/Removes Class Specific Oskill(s)
Noob's/Veteran's Odd Charm
The Same Item
Switches the Skill Bonus
Noob's: All Level 1 Skills of the Class are available
Veteran's: All Skills of the Class are available
(To reset Veteran's Charm's Class, reset the sockets)
Old Jewel
(Bugged Jewel spawned in old versions)
3 Magic Jewels
(ilvl = 99)
2 Old Jewels
2 Rare Jewels
(ilvl = 99)
5 Old Jewels
Unique Jewel
(ilvl = 99)
Old Morphing Charm
Perfect Gem
Any Item
Magic Eraser
Marker
(See here for details)
The Same Item
Removes Unwanted Mod (ex. RIP, Freeze)
(Full/Partial Set Bonus can't be removed)
Marker
Rare/Crafted Weapon with
+1-2 To Amazon Skill Levels
Magic Eraser P. 6
1-2 Perfect Gems
(See here for details)
The Same Item
Converts the Amazon skill bonus for other classes.
Rare/Crafted Weapon with
+1-3 To Bow & Crossbow Skills
Magic Eraser P. 7/8/9
1-3 Blemished Gems
(See here for details)
The Same Item
Converts the Bow tab bonus for other tabs.
Any Small Charm
Ancient Decipherer
1-4 Stamina Potions
Special Small Charm
-(25-100)% Better Chance of Getting Magic Item
(0% MF is the best for finding white items. Negative
MF also increases the chance of low-quality items)
Any Small Charm
Ancient Decipherer
1-4 Any Mana Potions
Special Small Charm
Increases Man Mana by -(2/4/8/16)%
[Misc] [Gem/Rune] [Relic] [Material] [Nor] [Mag/Rare] [Uni] [Set] [OldCraft] [NewCraft] [Ring/Amu] [Charm] [Jewel] [Quiver] [Forging] [D-Stone] [Tinker] [BaseUp] [Soc] [Secret]
Misc/Repair
Input Output
3 Any Healing Potions
3 Any Mana potions
Chipped Gem
Rejuvenation Potion
3 Any Healing Potions
3 Any Mana potions
Normal Gem
Full Rejuvenation Potion
3 Rejuvenation Potions
Full Rejuvenation Potion
Heart
Soul
Rejuvenation Potion
2 Hearts
2 Souls
2 Rejuvenation Potions
3 Hearts
3 Souls
Full Rejuvenation Potion
3 Minor Healing Poitons
Light Healing Potion
(And so for other Healing/Mana Potions)
9 Minor Healing Poitons
(A Light Potion counts as 3 Minor Potions)
Healing Potion
(And so for other Healing/Mana Potions)
Any Non-ethereal Weapon/Armor
Rejuvenation Potion
Fully Repaired
Quantity Reset To 255
Any Non-ethereal Weapon/Armor
Full Rejuvenation Potion
Fully Repaired
Fully Recharged
Quantity Reset To 255
Any Ring/Amulet
Full Rejuvenation Potion
Fully Recharged
Any Arrow/Bolt/Javelin/Thowing Weapon
Quantity Reset To 500 (Quivers)
Quantity Reset To 255 (Others)
[Misc] [Gem/Rune] [Relic] [Material] [Nor] [Mag/Rare] [Uni] [Set] [OldCraft] [NewCraft] [Ring/Amu] [Charm] [Jewel] [Quiver] [Forging] [D-Stone] [Tinker] [BaseUp] [Soc] [Secret]
Gems
Input Output
3 Gems of the Same Color and Grade
Gem of One Higher Grade (up to Perfect)
2 Flawless Gems of the Same Color
Wild Card
Blemished Gem
2 Blemished Gems of the Same Color
3 Wild Cards
Perfect Gem
Perfect Gem
Flag
Chipped Gem
Perfect Gem of Chipped Gem's Color
Gem Can
Any Crafted Item
Gem Can
Adds 54 Gem points of selected color
(= 2 Flawless Gems)
Gem Can
Key
Gem Can
Extracts Perfect Gem (6 Pack) of selected color
Runes
Input Output
2 Runes/Decals of the Same Grade
Rune/Decal of One Higher Grade (up to Wo or Zod)
Any Rune/Decal
Scroll of Town Portal
Rune/Decal of One Lower Grade (down to I or El)
Scroll of Town Portal
Ka Rune (4)
Removes/Adds Knockback
(red Ka works only for weapon runewords.
you can't remove the Knockback of Nef)
Fu Rune (32)
Removes/Adds Freezes Target +2
(red Fu works only for weapon runewords.
you can't remove the Freeze of Cham)
Blackmoor
Crushed Gem
Mi Rune (10)
Ancient Decal
ES Rune
LoD Rune
LoD Rune
Ancient Decal
ES Rune
Wo Rune
Full Rejuvenation Potion
Null Rune
Rune/Decal Stocker
Scroll of Identify
Rune/Decal Stocker
Scroll of Identify
Converts selected Rune/Decal's points
into a Rune/Decal point of the next grade.
Kanji Runes
Input Output
Null Rune
2 Frozen Souls
Moon Rune
Null Rune
2 Bleeding Stones
Fire Rune
Null Rune
2 Dark Azurites
Water Rune
Null Rune
2 Tomb Jades
Wood Rune
Null Rune
2 Solid Mercuries
Metal Rune
Null Rune
2 Bitter Peridots
Earth Rune
Null Rune
2 Enigmatic Cinnabars
Sun Rune
Null Rune
2 Burning Surphurs
Thunder Rune
Null Rune
2 Tainted Tourmarines
Wind Rune
Null Rune
2 Storm Ambers
Dragon Rune
Null Rune
2 Pulsing Opals
Life Rune
Null Rune
2 Shadow Quartz
Death Rune
Null Rune
Bleeding Stone
Dark Azurite
Bitter Peridot
Tainted Tourmarine
Heaven Rune
Null Rune
Frozen Soul
Enigmatic Cinnabar
Pulsing Opal
Shadow Quartz
God Rune
Crystal Can
Kanji Rune
Crystal Can
Null Rune
(Crystals are stored back in Crystal Can)
[Misc] [Gem/Rune] [Relic] [Material] [Nor] [Mag/Rare] [Uni] [Set] [OldCraft] [NewCraft] [Ring/Amu] [Charm] [Jewel] [Quiver] [Forging] [D-Stone] [Tinker] [BaseUp] [Soc] [Secret]
Ancient Relics
Input Output
Unidentified Ancient Scroll
Ancient Decipherer
Identified Ancient Scroll
2 Ancient Scrolls (1-25)
Randomize Stone
Ancient Scroll (1-30)
2 Ancient Scrolls (26-50)
Randomize Stone
Ancient Scroll (21-50)
Cookbook
Randomize Stone
Ancient Scroll (1-30)
Unique Stone (nor)
Ancient Scroll
One of Rune 1 (I) - 10 (Mi)
Ancient Scroll (1-10)
(Rune No. determines Scroll No.)
Unique Stone (exc)
Ancient Scroll
One of Rune 11 (Ya) - 20 (Ra)
Ancient Scroll (11-20)
(Rune No. determines Scroll No.)
Unique Stone (eli)
Ancient Scroll
One of Rune 21 (O) - 30 (Ni)
Ancient Scroll (21-30)
(Rune No. determines Scroll No.)
3 Same Ancient Coupons
LoD Unique Item*
2 Same Ancient Coupons (Normal)
Wild Card
LoD Unique Item*
2 Same Ancient Coupons (Exceptional)
2 Wild Cards
LoD Unique Item*
2 Same Ancient Coupons (Elite)
4 Wild Cards
LoD Unique Item*
*Weapons, Helms, Torso and Shields are spawned with 2 sockets.
(Multi-socket uniques are spawned with one more socket, if the base item can have)
Gloves, Belts and Boots are spawned with 1 socket.
Rings and Amulets are spawned with +1 To All Skills.
Level requirements are generally reduced, especially for less useful items.
Damage +X mods are replaced with Adds +X Damage (Adds Min/Max Damage) mods.
+X Life After Each Demon Kill mods are replaced with +X Life After Each Kill.
(Life After Each Kill heals double life in ES.)
Some skill bonuses can be changed because of the skill changes in ES.
8 Ancient Coupons (Normal)
Wild Card
4 Ancient Coupons (Exceptional)
Wild Card
2 Ancient Coupons (Elite)
Wild Card
5 Ancient Coupons (Normal)
Randomize Stone
Ancient Coupon (Exceptional)
2 Ancient Coupons (Exceptional)
Ancient Coupon (Normal)
Randomize Stone
Ancient Coupon (Exceptional)
5 Ancient Coupons (Exceptional)
Randomize Stone
Ancient Coupon (Elite)
2 Ancient Coupons (Elite)
Ancient Coupon (Exceptional)
Randomize Stone
Ancient Coupon (Elite)
Multi Stocker
(with any coupon selected)
Scroll of Identify
Multi Stocker
Scroll of Identify
Converts selected coupon's points
into a Wildcard Point.
[Misc] [Gem/Rune] [Relic] [Material] [Nor] [Mag/Rare] [Uni] [Set] [OldCraft] [NewCraft] [Ring/Amu] [Charm] [Jewel] [Quiver] [Forging] [D-Stone] [Tinker] [BaseUp] [Soc] [Secret]
Cubing Materials
Organs include Hearts, Souls, Brains, Eyes, Scalps, Horns, Fangs, Jawbones, Spleens, Quills and Tails.
Steaks, Cookbooks, Flags and Player's Ears are not Organs.
Input Output
8 Ancient Decipherers
Dragon Stone
Ancient Scroll
Key
Dragon Stone
Key
Wild Card
Key
3 Ancient Decipherers
6 Hearts
Ancient Decipherer
6 Souls
Ancient Decipherer
2 Same Organs (except Hearts and Souls)
Ancient Decipherer
2 Flags
Ancient Decipherer
2 Steaks
3 Ancient Decipherers
Organ/Flag (except Hearts and Souls)
3 Hearts
2 Organs/Flags
Organ/Flag (except Hearts and Souls)
3 Souls
2 Organs/Flags
Eye
Brain
Scalp
Jawbone
Fang
Player's Ear
Wirt's Leg
Scroll of Identify
1 Dragon Stones
Steak
Wirt's Leg
Scroll of Town Portal
7 Dragon Stones
Cookbook
Unique Charm
Any Rejuvenation Potion
Key
Maple Leaf
Key
4 Dragon Stones
Perfect Gem
Anvil Stone
Chipped Skull
Key
Randomize Stone
Key
Multistocker
Set/Unique Weapons/Armor (Elite)
Multistocker
Adds 2 Ancient Decipherer points.
(4 points for an Ethereal one)
Multistocker
Set/Unique Weapons/Armor (Exceptional)
Multistocker
Adds 1 Ancient Decipherer point.
(2 points for an Ethereal one)
Multistocker
Set/Unique Weapons/Armor (Normal)
Multistocker
Adds 0.5 Ancient Decipherer point.
(1 point for an Ethereal one)
(0.5 point isn't shown but is recorded)
Multistocker
Unique Quiver
Multistocker
Adds 0.5 Ancient Decipherer point.
(0.5 point isn't shown but is recorded)
Multi Stocker
Unique Charm
Any Rejuvenation Potion
Key
Multi Stocker
Adds 1 Maple Leaf point
Key
Multi Stocker
Ancient Scroll
Key
Multi Stocker
Adds 8 Decipherer Points
Key
Multi Stocker
Perfect Gem
Key
Multi Stocker
Converts 32 Decipherer points
into an Anvil Stone point
Key
Multi Stocker
(with wildcard or any organ selected)
Scroll of Identify
Multi Stocker
Scroll of Identify
Converts selected item's point(s)
into Decipherer point(s)
Multi Stocker
(with any organ or flag selected)
Any Healing Potion
Multi Stocker
Minor Healing Potion
Converts 3 Heart points
into selected material's point
Multi Stocker
(with any organ or flag selected)
Any Mana Potion
Multi Stocker
Minor Mana Potion
Converts 3 Soul points
into selected material's point
Rerolling Orb
Unique Ring/Amulet
Rerolling Orb
Adds 1-7 Devil's Food points
Rerolling Orb
(Devil's Food selected)
Key
Rerolling Orb
Reduces 5 Devil's Food point
Devil's Food
(Sell to venders to cause World Event)
(World Event doesn't occur in Mac version)
[Misc] [Gem/Rune] [Relic] [Material] [Nor] [Mag/Rare] [Uni] [Set] [OldCraft] [NewCraft] [Ring/Amu] [Charm] [Jewel] [Quiver] [Forging] [D-Stone] [Tinker] [BaseUp] [Soc] [Secret]
Normal Items
Input Output
Low Quality/Cracked/Crude/Damaged Weapon
U Rune (2)
Chipped Gem
Normal Weapon of the Same Type
(ilvl=previous ilvl)
Low Quality/Cracked/Crude/Damaged Armor
I Rune (1)
Chipped Gem
Normal Armor of the Same Type
(ilvl=previous ilvl)
3 Ancient Decipherers
Chipped Amethyst
Normal Great Helm
Gem Socket (3)
3 Ancient Decipherers
Chipped Skull
Normal Mask
Gem Socket (3)
3 Ancient Decipherers
Chipped Diamond
Normal Crown
Gem Socket (3)
3 Ancient Decipherers
Chipped Topaz
Normal Circlet
Gem Socket (3)
2 Any Arrows
Normal Bolt
2 Any Bolts
Normal Arrow
[Misc] [Gem/Rune] [Relic] [Material] [Nor] [Mag/Rare] [Uni] [Set] [OldCraft] [NewCraft] [Ring/Amu] [Charm] [Jewel] [Quiver] [Forging] [D-Stone] [Tinker] [BaseUp] [Soc] [Secret]
Magic/Rare Items
Standard Reroll
Input Output
Magic Weapon/Armor
(Javelins and Throwing Weapons excluded)
Flawed Gem
Magic Item of the Same Type
(ilvl = 30)
Gem Socket (2)
(This recipe is an ES version of LoD
3 C-Gem reroll. A poor man's special)
Magic Weapon/Armor
Flawless Gem
Magic Item of the Same Type
(ilvl = previous ilvl)
(This recipe grants higher ilvl and allows
3 sockets by Socket Donut recipe)
Rare Weapon/Armor (Normal)
(Javelins and Throwing Weapons excluded)
Normal Gem
Rare Item of the Same Type
(ilvl = 50)
Gem Socket (1)
Rare Weapon/Armor (Normal or Exceptional)
Flawless Gem
Rare Item of the Same Type
(ilvl = 70)
Gem Socket (1)
Rare Weapon/Armor
2 Flawless Gems
Rare Item of the Same Type
(ilvl = previous ilvl)
(This recipe grants higher ilvl and allows
2 sockets by Socket Donut recipe)
Starter's Weapon
Input Output
Magic Bow
Emerald
Chipped Ruby
Magic Jewel
Ancient Decipherer
Magic Item of the Same Type
(ilvl = 35)
+100% Enhanced Damage
15-20% Increased Attack Speed
+1-2 To Bow & Crossbow (Amazon Only)
Gem Socket (1-2)
Magic Spear/Javelin
Emerald
Chipped Topaz
Magic Jewel
Ancient Decipherer
Magic Item of the Same Type
(ilvl = 35)
+100% Enhanced Damage
15-20% Increased Attack Speed
+1-2 To Spear & Javelin (Amazon Only)
Gem Socket (1-2)
Magic Claws/Katana
Ruby
Chipped Ruby
Magic Jewel
Ancient Decipherer
Magic Item of the Same Type
(ilvl = 35)
+100% Enhanced Damage
15-20% Increased Attack Speed
+1-2 To Martial Arts (Assassin Only)
Gem Socket (1-2)
Magic Throwing Knife
Ruby
Chipped Topaz
Magic Jewel
Ancient Decipherer
Magic Item of the Same Type
(ilvl = 35)
+1 To Assassin Skills
+1-2 To Traps (Assassin Only)
+20-40 To Mana
+4-6 Mana After Each Kill
Gem Socket (1-2)
Magic Axe/Throwing Axe
Amethyst
Chipped Sapphire
Magic Jewel
Ancient Decipherer
Magic Item of the Same Type
(ilvl = 35)
+100% Enhanced Damage
15-20% Increased Attack Speed
+1-2 To Combat Skills (Barbarian Only)
Gem Socket (1-2)
Magic Polearm
Topaz
Chipped Diamond
Magic Jewel
Ancient Decipherer
Magic Item of the Same Type
(ilvl = 35)
+100% Enhanced Damage
15-20% Increased Attack Speed
+1-2 To Shapeshifting (Druid Only)
Gem Socket (1-2)
Magic Oak Branch
Topaz
Chipped Ruby
Magic Jewel
Ancient Decipherer
Magic Item of the Same Type
(ilvl = 35)
+1 To Druid Skills
+1-2 To Elemental Skills (Druid Only)
+20-40 To Mana
+4-6 Mana After Each Kill
Gem Socket (1-2)
Magic Oak Branch
Topaz
Chipped Topaz
Magic Jewel
Ancient Decipherer
Magic Item of the Same Type
(ilvl = 35)
+1 To Druid Skills
+1-2 To Summoning Skills (Druid Only)
+20-40 To Mana
+4-6 Mana After Each Kill
Gem Socket (1-2)
Magic Wand
Skull
Chipped Skull
Magic Jewel
Ancient Decipherer
Magic Item of the Same Type
(ilvl = 35)
+1 To Necromancer Skills
+1-2 To Summoning Skills (Necromancer Only)
+20-40 To Mana
+4-6 Mana After Each Kill
Gem Socket (1-2)
Magic Wand
Skull
Chipped Emerald
Magic Jewel
Ancient Decipherer
Magic Item of the Same Type
(ilvl = 35)
+1 To Necromancer Skills
+1-2 To Poison and Bone Skills (Necromancer Only)
+20-40 To Mana
+4-6 Mana After Each Kill
Gem Socket (1-2)
Magic Scepter
Diamond
Chipped Obsidian
Magic Jewel
Ancient Decipherer
Magic Item of the Same Type
(ilvl = 35)
+100% Enhanced Damage
15-20% Increased Attack Speed
+1-2 To Combat Skills (Paladin Only)
Gem Socket (1-2)
Magic Scepter
Diamond
Chipped Amethyst
Magic Jewel
Ancient Decipherer
Magic Item of the Same Type
(ilvl = 35)
+1 To Paladin Skills
+1-2 To Offensive Auras (Paladin Only)
+20-40 To Mana
+4-6 Mana After Each Kill
Magic Orb
Sapphire
Chipped Ruby
Magic Jewel
Ancient Decipherer
Magic Item of the Same Type
(ilvl = 35)
+1 To Sorceress Skills
+1-2 To Fire Skills (Sorceress Only)
+20-40 To Mana
+4-6 Mana After Each Kill
Gem Socket (1-2)
Magic Orb
Sapphire
Chipped Sapphire
Magic Jewel
Ancient Decipherer
Magic Item of the Same Type
(ilvl = 35)
+1 To Sorceress Skills
+1-2 To Cold Skills (Sorceress Only)
+20-40 To Mana
+4-6 Mana After Each Kill
Gem Socket (1-2)
Magic Orb
Sapphire
Chipped Topaz
Magic Jewel
Ancient Decipherer
Magic Item of the Same Type
(ilvl = 35)
+1 To Sorceress Skills
+1-2 To Lightning Skills (Sorceress Only)
+20-40 To Mana
+4-6 Mana After Each Kill
Gem Socket (1-2)
CtC Skill Armor
Input Output
Magic Torso
2 Emeralds
Ancient Decipherer
Magic Item of the Same Type
(ilvl = previous ilvl)
25% CtC Level 12 Inner Sight When Struck
Gem Socket (2)
Magic Torso
2 Rubies
Ancient Decipherer
Magic Item of the Same Type
(ilvl = previous ilvl)
20% CtC Level 6 Fade When Struck
Gem Socket (2)
Magic Torso
2 Amethysts
Ancient Decipherer
Magic Item of the Same Type
(ilvl = previous ilvl)
30% CtC Level 6 Battle Orders
Gem Socket (2)
Magic Torso
2 Topazes
Ancient Decipherer
Magic Item of the Same Type
(ilvl = previous ilvl)
13% CtC Level 1 Shock Wave When Struck
Gem Socket (2)
Magic Torso
2 Skulls
Ancient Decipherer
Magic Item of the Same Type
(ilvl = previous ilvl)
25% CtC Level 6 Dim Vision When Struck
Gem Socket (2)
Magic Torso
2 Diamonds
Ancient Decipherer
Magic Item of the Same Type
(ilvl = previous ilvl)
33% CtC Level 6 Blessed Hammer When Struck
Gem Socket (2)
Magic Torso
2 Sapphires
Ancient Decipherer
Magic Item of the Same Type
(ilvl = previous ilvl)
20% CtC Level 6 Static Field When Struck
Gem Socket (2)
[Misc] [Gem/Rune] [Relic] [Material] [Nor] [Mag/Rare] [Uni] [Set] [OldCraft] [NewCraft] [Ring/Amu] [Charm] [Jewel] [Quiver] [Forging] [D-Stone] [Tinker] [BaseUp] [Soc] [Secret]
Unique Items
Input Output
3 Set Weapons/Armor of the Same Base Item
(ex. 2 Autolycus Belts and 1 Arctic Belt)
Unique Item of the Same Base Item
Unique Reroll
Base upgraded uniques can't be rerolled. Please reroll before upgrade.
Unique Rings, Amulets and Charms can't be rerolled if they have a socket.
(As an exception, LoD Unique Rings and Amulets can be rerolled)
You can remove the socket from Unique Rings/Amulets (see below).
You can't remove the socket from Unique Charms in this version.
Input Output
Normal Unique Item
Perfect Gem
Unique Item of the Same Name
Exceptional Unique Item
2 Perfect Gems
Unique Item of the Same Name
Elite Unique Item
3 Perfect Gems
Unique Item of the Same Name
Unique Ring/Amulet/Charm/Jewel
(Required Level 1-39)
Perfect Gem
Unique Item of the Same Name
Unique Ring/Amulet/Charm/Jewel
(Required Level 40-59)
2 Perfect Gems
Unique Item of the Same Name
Unique Ring/Amulet/Charm/Jewel
(Required Level 60+)
3 Perfect Gems
Unique Item of the Same Name
Unique Ring/Amulet with a Socket
Socket Donut
Thawing Potion
The Same Item with no Socket
Socket Donut
[Misc] [Gem/Rune] [Relic] [Material] [Nor] [Mag/Rare] [Uni] [Set] [OldCraft] [NewCraft] [Ring/Amu] [Charm] [Jewel] [Quiver] [Forging] [D-Stone] [Tinker] [BaseUp] [Soc] [Secret]
Set Items
Input Output
3 Unique Weapons/Armor of the Same Base Item
Set Item of the Same Base Item
(If the base item has 2 set pieces,
You can convert unwanted one to the other.
ex. Arctic Belt -> Autolycus Belt. See below.)
Mercenary Set Upgrade
Kashya's Survival Kit and Kashya's Survival Kit N are different sets, for example.
If you partially upgrade some of a full set, you lose the full set bonus.
Input Output
Normal Mercenary Set Weapon
Mi Rune (10)
Ya Rune (11)
Perfect Gem
Nightmare Mercenary Set Weapon
Normal Mercenary Set Armor
Ri Rune (9)
A Rune (12)
Perfect Gem
Nightmare Mercenary Set Armor
Nightmare Mercenary Set Weapon
Ra Rune (20)
Ho Rune (22)
3 Perfect Gems
Hell Mercenary Set Weapon
Nightmare Mercenary Set Armor
Ko Rune (19)
Me Rune (23)
3 Perfect Gems
Hell Mercenary Set Armor
Set Conversion
Input Output
Infernal Cranium (Set Cap)
Thawing Potion
Berserker's Headgear (Set Cap)
Berserker's Headgear (Set Cap)
Thawing Potion
Infernal Cranium (Set Cap)
Autolycus' Thieving Tools (Set Light Belt)
Thawing Potion
Arctic Binding (Set Light Belt)
Arctic Binding (Set Light Belt)
Thawing Potion
Autolycus' Thieving Tools (Set Light Belt)
Boots of Sneaking (Set Boots)
Thawing Potion
Hsarus' Iron Heel (Set Boots)
Hsarus' Iron Heel (Set Boots)
Thawing Potion
Boots of Sneaking (Set Boots)
Set Base Conversion
Forging, D-Stoning and other ehnancements are inherited.
You need to convert the base item back to the original before rerolling.
All throwing weapons are given Replenishes Quantity.
All normal throwing weapons are given Piercing Attack 10%. (R6 change)
All exceptional throwing weapons are given Piercing Attack 15%. (R6 change)
Crook of the Valley (Set Petrified Staff)
Thawing Potion
Converts the base item
(Petrified Staff <-> Ancient Maul)
Arctic Horn (Set Hunter Bow)
Thawing Potion
Converts the base item
(Hunter Bow <-> Spear)
Gabrielle's Pointed Staff (Set Maiden Spear)
Thawing Potion
Converts the base item
(Maiden Spear <-> Stag Bow)
Lixo's Harp (Set Gothic Bow)
Thawing Potion
Converts the base item
(Gothic Bow <-> Simbilan)
Aanna's Torch (Set Lance)
Thawing Potion
Converts the base item
(Lance -> Rock Buster -> Barista)
Death's Touch (Set Throwing Knife)
Thawing Potion
Converts the base item
(Throwing Knife <-> Katar)
Motoko's Power (Set Ninja To)
Thawing Potion
Converts the base item
(Ninja To -> Battering Arm -> Repeating Crosbow)
Alora's Silent Assault (Set Hand Scythe)
Thawing Potion
Converts the base item
(Hand Scythe <-> Tekko)
Borik's Nightblade (Set Katana)
Thawing Potion
Converts the base item
(Katana -> Wrecking Arm -> Assassin Crosbow)
Messerschmidt's Reaver (Set Battle Axe)
Thawing Potion
Converts the base item
(Battle Axe <-> Scythe)
Blood Baron (Set Great Sword)
Thawing Potion
Converts the base item
(Great Sword <-> Balanced Axe)
Krakerag's Point (Set Tulwar)
Thawing Potion
Converts the base item
(Tulwar <-> Twin Axe)
Krakerag's Slay (Set Tusk Sword)
Thawing Potion
Converts the base item
(Tusk Sword <-> Cleaver)
Darkshade's Skewer (Set Jagged Star)
Thawing Potion
Converts the base item
(Jagged Star <-> Francisca)
Darkshade's Evisceration (Set Knout)
Thawing Potion
Converts the base item
(Knout <-> Hurlbat)
Sarevok's Master (Set Death Blade)
Thawing Potion
Converts the base item
(Slayer Axe -> Titan's Maul -> Death Blade)
Blackwing's Force (Set Giant Sword)
Thawing Potion
Converts the base item
(Giant Sword <-> Long Battle Bow)
Branch of the Ents (Set Mystic Staff)
Thawing Potion
Converts the base item
(Mystic Staff -> Urgrosh -> Marksman Bow)
Rathol's Touch (Set Wretched Scythe)
Thawing Potion
Converts the base item
(Wretched Scythe <-> Light Crossbow)
Wrathamon's Scythe of Doom (Set Soul Hunter)
Thawing Potion
Converts the base item
(Soul Hunter <-> Long War Bow)
Anduin's Vanquisher (Set War Hammer)
Thawing Potion
Converts the base item
(War Hammer <-> Heavy Crossbow)
Anduin's Protector (Set Aerin Shield)
(No socket is allowed)
Thawing Potion
Converts the base item
(Aerin Shield -> Ring, can't be converted back)
Griffith's Parry (Set Rapier)
Thawing Potion
Converts the base item
(Rapier -> Raging Knuckle -> Sharp Bow)
Divada's Focus (Set Mana Blade)
Thawing Potion
Converts the base item
(Mana Blade <-> Brass Knuckle)
The Staff of the Magius (Set Rune Staff)
Thawing Potion
Converts the base item
(Rune Staff -> Grim Scythe -> Rune Bow)
Set Reroll
Input Output
Normar Set Item
Normal Gem
Set Item of the Same Name
Exceptional Set Item
2 Normal Gems
Set Item of the Same Name
Elite Set Item
3 Normal Gems
Set Item of the Same Name
Set Ring/Amulet
Normal Gem
Set Item of the Same Name
[Misc] [Gem/Rune] [Relic] [Material] [Nor] [Mag/Rare] [Uni] [Set] [OldCraft] [NewCraft] [Ring/Amu] [Charm] [Jewel] [Quiver] [Forging] [D-Stone] [Tinker] [BaseUp] [Soc] [Secret]
Legacy Craft (LoD Craft)
Fixed bonus is doubled or more. Added 1-2 bonus sockets.
No limitation for the base item. Blood Glove recipe accepts all gloves, for example.
'Attacker Takes Damage' of Hit Power Craft is changed to 'Replenish Life'.
Enhanced Defense of Safety Weapon is changed to Enhanced Damage.
R4A Changes
Stat Forging, Rune Forging and Tab Forging are allowed for Crafted items.
A junk Crafted item can be turned into 2 Flawless Gems by cubing with a Gem Can.
(ilvl = char lvl x 60% + previous ilvl x 60%)
Hit Power Craft
Input Output
Magic Helm Class Armor
Ku Rune (6)
Blemished Sapphire
Any Jewel
Hit Power Helm
+50-100 Defense vs. Missiles
10% CtC Level 8 Ice Nova When Struck
Replenish Life +6-14
Gem Socket (2)
1-4 Random Affixes
Magic Boots Class Armor
Ki Rune (8)
Blemished Sapphire
Any Jewel
Hit Power Boots
+50-120 Defense vs. Melee
10% CtC Level 8 Ice Nova When Struck
Replenish Life +6-14
Gem Socket (1)
1-4 Random Affixes
Magic Gloves
Ri Rune (9)
Blemished Sapphire
Any Jewel
Hit Power Gloves
Knockback
10% CtC Level 8 Ice Nova When Struck
Replenish Life +6-14
Gem Socket (1)
1-4 Random Affixes
Magic Belt Class Armor
Yo Rune (7)
Blemished Sapphire
Any Jewel
Hit Power Belt
10-20% Damage Taken Goes to Mana
10% CtC Level 8 Ice Nova When Struck
Replenish Life +6-14
Gem Socket (1)
1-4 Random Affixes
Magic Shield
N Rune (5)
Blemished Sapphire
Any Jewel
Hit Power Shield
10-20% Increased Chance of Blocking
10% CtC Level 8 Ice Nova When Struck
Replenish Life +6-20
Gem Socket (2)
1-4 Random Affixes
Magic Torso
Ka Rune (4)
Blemished Sapphire
Any Jewel
Hit Power Body
20-40% Faster Hit Recovery
10% CtC Level 8 Ice Nova When Struck
Replenish Life +6-20
Gem Socket (2)
1-4 Random Affixes
Magic Amulet
Mi Rune (10)
Blemished Sapphire
Any Jewel
Hit Power Amulet
Hit Causes Monster To Flee 10-30%
10% CtC Level 8 Ice Nova When Struck
Replenish Life +6-20
Gem Socket (1)
1-4 Random Affixes
Magic Ring
Ya Rune (11)
Blemished Sapphire
Any Jewel
Hit Power Ring
+2-10 To Dexterity
10% CtC Level 8 Ice Nova When Struck
Replenish Life +6-12
Gem Socket (1)
1-4 Random Affixes
Magic Weapon
Shi Rune (3)
Blemished Sapphire
Any Jewel
Hit Power Weapon
+70-120% Enhanced Damage
10% CtC Level 8 Ice Nova When Struck
Replenish Life +6-14
Gem Socket (2)
1-4 Random Affixes
Blood Craft
Input Output
Magic Helm Class Armor
Ki Rune (8)
Blemished Ruby
Any Jewel
Blood Helm
10-20% Deadly Strike
2-6% Life Stolen Per Hit
+20-40 To Life
Gem Socket (2)
1-4 Random Affixes
Magic Boots Class Armor
N Rune (5)
Blemished Ruby
Any Jewel
Blood Boots
Replenish Life +10-20
2-6% Life Stolen Per Hit
+20-40 To Life
Gem Socket (1)
1-4 Random Affixes
Magic Gloves
Ka Rune (4)
Blemished Ruby
Any Jewel
Blood Gloves
10-20% Chance Of Crushing Blow
2-6% Life Stolen Per Hit
+20-40 To Life
Gem Socket (1)
1-4 Random Affixes
Magic Belt Class Armor
Yo Rune (7)
Blemished Ruby
Any Jewel
Blood Belt
10-20% Chance Of Open Wounds
2-6% Life Stolen Per Hit
+20-40 To Life
Gem Socket (1)
1-4 Random Affixes
Magic Shield
Ku Rune (6)
Blemished Ruby
Any Jewel
Blood Shield
Attacker Takes Damage of 8-14
2-6% Life Stolen Per Hit
+20-40 To Life
Gem Socket (2)
1-4 Random Affixes
Magic Torso
Mi Rune (10)
Blemished Ruby
Any Jewel
Blood Body
+2-6 Life After Each Demon Kill
2-6% Life Stolen Per Hit
+20-40 To Life
Gem Socket (2)
1-4 Random Affixes
Magic Amulet
Ya Rune (11)
Blemished Ruby
Any Jewel
Blood Amulet
10-20% Faster Run/Walk
2-8% Life Stolen Per Hit
+20-40 To Life
Gem Socket (1)
1-4 Random Affixes
Magic Ring
A Rune (12)
Blemished Ruby
Any Jewel
Blood Ring
+2-10 To Strength
2-6% Life Stolen Per Hit
+20-40 To Life
Gem Socket (1)
1-4 Random Affixes
Magic Weapon
Ri Rune (9)
Blemished Ruby
Any Jewel
Blood Weapon
+70-120% Enhanced Damage
2-8% Life Stolen Per Hit
+20-40 To Life
Gem Socket (2)
1-4 Random Affixes
Caster Craft
Input Output
Magic Helm Class Armor
Ka Rune (4)
Blemished Amethyst
Any Jewel
Caster Helm
2-8% Mana Stolen Per Hit
Regenerate Mana 15-30%
+20-40 To Mana
Gem Socket (2)
1-4 Random Affixes
Magic Boots Class Armor
Mi Rune (10)
Blemished Amethyst
Any Jewel
Caster Boots
Increase Maximum Mana 4-10%
Regenerate Mana 15-30%
+20-40 To Mana
Gem Socket (1)
1-4 Random Affixes
Magic Gloves
Ri Rune (9)
Blemished Amethyst
Any Jewel
Caster Gloves
+2-6 Mana After Each Kill
Regenerate Mana 15-30%
+20-40 To Mana
Gem Socket (1)
1-4 Random Affixes
Magic Belt Class Armor
Ku Rune (6)
Blemished Amethyst
Any Jewel
Caster Belt
10-20% Faster Cast Rate
Regenerate Mana 15-30%
+20-40 To Mana
Gem Socket (1)
1-4 Random Affixes
Magic Shield
N Rune (5)
Blemished Amethyst
Any Jewel
Caster Shield
+10-20% Increased Chance Of Blocking
Regenerate Mana 15-30%
+20-40 To Mana
Gem Socket (2)
1-4 Random Affixes
Magic Torso
Yo Rune (7)
Blemished Amethyst
Any Jewel
Caster Body
+2-6 Mana After Each Kill
Regenerate Mana 4-10%
+20-40 To Mana
Gem Socket (2)
1-4 Random Affixes
Magic Amulet
Ki Rune (8)
Blemished Amethyst
Any Jewel
Caster Amulet
10-20% Faster Cast Rate
Regenerate Mana 15-30%
+20-40 To Mana
Gem Socket (1)
1-4 Random Affixes
Magic Ring
Ya Rune (11)
Blemished Amethyst
Any Jewel
Caster Ring
+2-10 To Energy
Regenerate Mana 15-30%
+20-40 To Mana
Gem Socket (1)
1-4 Random Affixes
Magic Weapon
Shi Rune (3)
Blemished Amethyst
Any Jewel
Caster Weapon
Increase Maximum Mana 10-20%
Regenerate Mana 15-30%
+20-40 To Mana
Gem Socket (2)
1-4 Random Affixes
Safety Craft
Input Output
Magic Helm Class Armor
Ku Rune (6)
Blemished Emerald
Any Jewel
Safety Helm
+20-60% Enhanced Defense
Lightning Resist +10-20%
Magic Damage Reduced By 2-8
Damage Reduced By 2-8
Gem Socket (2)
1-4 Random Affixes
Magic Boots Class Armor
Ri Rune (9)
Blemished Emerald
Any Jewel
Safety Boots
+20-60% Enhanced Defense
Fire Resist +10-20%
Magic Damage Reduced By 2-8
Damage Reduced By 2-8
Gem Socket (1)
1-4 Random Affixes
Magic Gloves
Ki Rune (8)
Blemished Emerald
Any Jewel
Safety Gloves
+20-60% Enhanced Defense
Cold Resist +10-20%
Magic Damage Reduced By 2-8
Damage Reduced By 2-8
Gem Socket (1)
1-4 Random Affixes
Magic Belt Class Armor
Yo Rune (7)
Blemished Emerald
Any Jewel
Safety Belt
+20-60% Enhanced Defense
Poison Resist +10-20%
Magic Damage Reduced By 2-8
Damage Reduced By 2-8
Gem Socket (1)
1-4 Random Affixes
Magic Shield
Ka Rune (4)
Blemished Emerald
Any Jewel
Safety Shield
+20-60% Enhanced Defense
Magic Resistance +10-20%
Magic Damage Reduced By 2-8
Damage Reduced By 2-8
Gem Socket (2)
1-4 Random Affixes
Magic Torso
N Rune (5)
Blemished Emerald
Any Jewel
Safety Body
+20-60% Enhanced Defense
Half Freeze Duration
Magic Damage Reduced By 2-8
Damage Reduced By 2-8
Gem Socket (2)
1-4 Random Affixes
Magic Amulet
Mi Rune (10)
Blemished Emerald
Any Jewel
Safety Amulet
+2-20% Increased Chance Of Blocking
Magic Damage Reduced By 2-8
Damage Reduced By 2-8
Gem Socket (1)
1-4 Random Affixes
Magic Ring
Ya Rune (11)
Blemished Emerald
Any Jewel
Safety Ring
+2-10 To Vitality
Magic Damage Reduced By 2-8
Damage Reduced By 2-8
Gem Socket (1)
1-4 Random Affixes
Magic Weapon
A Rune (12)
Blemished Emerald
Any Jewel
Safety Weapon
+70-120% Enhanced Damage
Magic Damage Reduced By 2-8
Damage Reduced By 2-8
Gem Socket (2)
1-4 Random Affixes
[Misc] [Gem/Rune] [Relic] [Material] [Nor] [Mag/Rare] [Uni] [Set] [OldCraft] [NewCraft] [Ring/Amu] [Charm] [Jewel] [Quiver] [Forging] [D-Stone] [Tinker] [BaseUp] [Soc] [Secret]
Class Craft
Crass Crafted items can be used by any classes, unless the base item is class specific.
For example, if you play a Barbarian, but you need much IAS and Crushing Blow,
you may like Necro Crafted weapons better than Barbarian Crafted Weapons.
R4A Changes
Stat Forging, Rune Forging and Tab Forging are allowed for Crafted items.
A junk Crafted item can be turned into 2 Flawless Gems by cubing with a Gem Can.
(ilvl = char lvl x 60% + previous ilvl x 60%)
Amazon Craft
Input Output
Magic Helm Class Armor
Spider's silk
Perfect Emerald
Any Jewel
Crafted Helm
+1 To Amazon Skill Levels
+20-60% Enhanced Defense
+10-15 To Energy
All Resistances +10-15
1-4 Random Affixes
Magic Boots Class Armor
Spider's silk
Perfect Emerald
Any Jewel
Crafted Boots
+1 To Amazon Skill Levels
+10-20% Faster Run/Walk
+20-60% Enhanced Defense
+10-15 To Vitality
1-4 Random Affixes
Magic Gloves
Spider's silk
Perfect Emerald
Any Jewel
Crafted Gloves
+1 To Amazon Skill Levels
+10-15% Increased Attack Speed
+20-60% Enhanced Defense
+10-15 To Dexterity
1-4 Random Affixes
Magic Belt Class Armor
Spider's silk
Perfect Emerald
Any Jewel
Crafted Belt
+1 To Amazon Skill Levels
+10-20% Faster Hit Recovery
+20-60% Enhanced Defense
+10-15 To Strength
1-4 Random Affixes
Magic Shield
Spider's silk
Perfect Emerald
Any Jewel
Crafted Shield
+1 To Amazon Skill Levels
+10-20% Faster Block Rate
+10-20% Increased Block Chance
+20-60% Enhanced Defense
1-4 Random Affixes
Magic Torso
Spider's silk
Perfect Emerald
Any Jewel
Crafted Torso
+1 To Amazon Skill Levels
+20-60% Enhanced Defense
+5 To All Attributes
Damage Reduced By 7-12%
1-4 Random Affixes
Magic Amulet
Spider's silk
Perfect Emerald
Any Jewel
Crafted Amulet
+1-2 To Amazon Skill Levels
+10-20 To Dexterity
+10-30 To Mana
All Resistances +10-20
1-4 Random Affixes
Magic Ring
Spider's silk
Perfect Emerald
Any Jewel
Crafted Ring
+1-2 To Amazon Skill Levels
+10-15 To Dexterity
+10-30 To Mana
+2-8 To Min Damage
1-4 Random Affixes
Magic Amazon Weapon
Spider's silk
Perfect Emerald
Any Jewel
Crafted Weapon
+1 To Amazon Skill Levels
25-35% Increased Attack Speed
+125-175% Enhanced Damage
1-4 Random Affixes
Magic Weapon other than Amazon Weapon
Spider's silk
Perfect Emerald
Any Jewel
Crafted Weapon
15-30% Increased Attack Speed
+100-150% Enhanced Damage
Adds 100-200 Poison Damage Over 2 Sec
1-4 Random Affixes
Assassin Craft
Input Output
Magic Helm Class Armor
Dragon Stone
Perfect Ruby
Any Jewel
Crafted Helm
+1 To Assassin Skill Levels
+20-60% Enhanced Defense
+10-15 To Energy
All Resistances +10-15
1-4 Random Affixes
Magic Boots Class Armor
Dragon Stone
Perfect Ruby
Any Jewel
Crafted Boots
+1 To Assassin Skill Levels
+10-20% Faster Run/Walk
+20-60% Enhanced Defense
+10-15 To Vitality
1-4 Random Affixes
Magic Gloves
Dragon Stone
Perfect Ruby
Any Jewel
Crafted Gloves
+1 To Assassin Skill Levels
+10-15% Increased Attack Speed
+20-60% Enhanced Defense
+10-15 To Dexterity
1-4 Random Affixes
Magic Belt Class Armor
Dragon Stone
Perfect Ruby
Any Jewel
Crafted Belt
+1 To Assassin Skill Levels
+10-20% Faster Hit Recovery
+20-60% Enhanced Defense
+10-15 To Strength
1-4 Random Affixes
Magic Shield
Dragon Stone
Perfect Ruby
Any Jewel
Crafted Shield
+1 To Assassin Skill Levels
+10-20% Faster Block Rate
+10-20% Increased Block Chance
+20-60% Enhanced Defense
1-4 Random Affixes
Magic Torso
Dragon Stone
Perfect Ruby
Any Jewel
Crafted Torso
+1 To Assassin Skill Levels
+20-60% Enhanced Defense
+5 To All Attributes
Damage Reduced By 7-12%
1-4 Random Affixes
Magic Amulet
Dragon Stone
Perfect Ruby
Any Jewel
Crafted Amulet
+1-2 To Assassin Skill Levels
+10-20 To Dexterity
+10-30 To Life
All Resistances +10-20
1-4 Random Affixes
Magic Ring
Dragon Stone
Perfect Ruby
Any Jewel
Crafted Ring
+1-2 To Assassin Skill Levels
+10-15 To Dexterity
+10-30 To Life
+2-8 Mana After Each Kill
1-4 Random Affixes
Magic Assassin Weapon
Dragon Stone
Perfect Ruby
Any Jewel
Crafted Weapon
+1 To Assassin Skill Levels
25-35% Increased Attack Speed
+125-175% Enhanced Damage
1-4 Random Affixes
Magic Weapon other than Assassin Weapon
Dragon Stone
Perfect Ruby
Any Jewel
Crafted Weapon
15-30% Increased Attack Speed
+100-150% Enhanced Damage
Adds 50-100 Fire Damage
1-4 Random Affixes
Barbarian Craft
Input Output
Magic Helm
Forging Hammer
Perfect Amethyst
Any Jewel
Crafted Helm
+1 To Barbarian Skill Levels
+20-60% Enhanced Defense
+10-15 To Energy
All Resistances +10-15
1-4 Random Affixes
Magic Boots Class Armor
Forging Hammer
Perfect Amethyst
Any Jewel
Crafted Boots
+1 To Barbarian Skill Levels
+10-20% Faster Run/Walk
+20-60% Enhanced Defense
+10-15 To Vitality
1-4 Random Affixes
Magic Gloves
Forging Hammer
Perfect Amethyst
Any Jewel
Crafted Gloves
+1 To Barbarian Skill Levels
+10-15% Increased Attack Speed
+20-60% Enhanced Defense
+10-15 To Dexterity
1-4 Random Affixes
Magic Belt Class Armor
Forging Hammer
Perfect Amethyst
Any Jewel
Crafted Belt
+1 To Barbarian Skill Levels
+10-20% Faster Hit Recovery
+20-60% Enhanced Defense
+10-15 To Strength
1-4 Random Affixes
Magic Shield
Forging Hammer
Perfect Amethyst
Any Jewel
Crafted Shield
+1 To Barbarian Skill Levels
+10-20% Faster Block Rate
+10-20% Increased Block Chance
+20-60% Enhanced Defense
1-4 Random Affixes
Magic Torso
Forging Hammer
Perfect Amethyst
Any Jewel
Crafted Torso
+1 To Barbarian Skill Levels
+20-60% Enhanced Defense
+5 To All Attributes
Damage Reduced By 7-12%
1-4 Random Affixes
Magic Amulet
Forging Hammer
Perfect Amethyst
Any Jewel
Crafted Amulet
+1-2 To Barbarian Skill Levels
+10-20 To Strength
+10-30 To Mana
All Resistances +10-20
1-4 Random Affixes
Magic Ring
Forging Hammer
Perfect Amethyst
Any Jewel
Crafted Ring
+1-2 To Barbarian Skill Levels
+10-15 To Strength
+10-30 To Mana
+2-8 To Min Damage
1-4 Random Affixes
Magic Weapon
Forging Hammer
Perfect Amethyst
Any Jewel
Crafted Weapon
+1 To Barbarian Skill Levels
25-35% Increased Attack Speed
+125-175% Enhanced Damage
1-4 Random Affixes
Magic Weapon other than Barbarian Weapon
Forging Hammer
Perfect Amethyst
Any Jewel
Crafted Weapon
15-30% Increased Attack Speed
+100-150% Enhanced Damage
10-30% Deadly Strike
1-4 Random Affixes
Druid Craft
Input Output
Magic Helm
Tyranium Ore
Perfect Topaz
Any Jewel
Crafted Helm
+1 To Druid Skill Levels
+20-60% Enhanced Defense
+10-15 To Energy
All Resistances +10-15
1-4 Random Affixes
Magic Boots Class Armor
Tyranium Ore
Perfect Topaz
Any Jewel
Crafted Boots
+1 To Druid Skill Levels
+10-20% Faster Run/Walk
+20-60% Enhanced Defense
+10-15 To Vitality
1-4 Random Affixes
Magic Gloves
Tyranium Ore
Perfect Topaz
Any Jewel
Crafted Gloves
+1 To Druid Skill Levels
+10-15% Increased Attack Speed
+20-60% Enhanced Defense
+10-15 To Dexterity
1-4 Random Affixes
Magic Belt Class Armor
Tyranium Ore
Perfect Topaz
Any Jewel
Crafted Belt
+1 To Druid Skill Levels
+10-20% Faster Hit Recovery
+20-60% Enhanced Defense
+10-15 To Strength
1-4 Random Affixes
Magic Shield
Tyranium Ore
Perfect Topaz
Any Jewel
Crafted Shield
+1 To Druid Skill Levels
+10-20% Faster Block Rate
+10-20% Increased Block Chance
+20-60% Enhanced Defense
1-4 Random Affixes
Magic Torso
Tyranium Ore
Perfect Topaz
Any Jewel
Crafted Torso
+1 To Druid Skill Levels
+20-60% Enhanced Defense
+5 To All Attributes
Damage Reduced By 7-12%
1-4 Random Affixes
Magic Amulet
Tyranium Ore
Perfect Topaz
Any Jewel
Crafted Amulet
+1-2 To Druid Skill Levels
+10-20 To Vitality
+10-30 To Mana
All Resistances +10-20
1-4 Random Affixes
Magic Ring
Tyranium Ore
Perfect Topaz
Any Jewel
Crafted Ring
+1-2 To Druid Skill Levels
+10-15 To Vitality
+10-30 To Mana
Replenish Life +5-15
1-4 Random Affixes
Magic Druid Weapon
Tyranium Ore
Perfect Topaz
Any Jewel
Crafted Weapon
+1 To Druid Skill Levels
25-35% Increased Attack Speed
+125-175% Enhanced Damage
1-4 Random Affixes
Magic Weapon other than Druid Weapon
Tyranium Ore
Perfect Topaz
Any Jewel
Crafted Weapon
15-30% Increased Attack Speed
+100-150% Enhanced Damage
Adds 1-160 Lightning Damage
1-4 Random Affixes
Necromancer Craft
Input Output
Magic Helm Class Armor
Blackmoor
Perfect Skull
Any Jewel
Crafted Helm
+1 To Necromancer Skill Levels
+20-60% Enhanced Defense
+10-15 To Energy
All Resistances +10-15
1-4 Random Affixes
Magic Boots Class Armor
Blackmoor
Perfect Skull
Any Jewel
Crafted Boots
+1 To Necromancer Skill Levels
+10-20% Faster Run/Walk
+20-60% Enhanced Defense
+10-15 To Vitality
1-4 Random Affixes
Magic Gloves
Blackmoor
Perfect Skull
Any Jewel
Crafted Gloves
+1 To Necromancer Skill Levels
+10-15% Faster Cast Rate
+20-60% Enhanced Defense
+10-15 To Dexterity
1-4 Random Affixes
Magic Belt Class Armor
Blackmoor
Perfect Skull
Any Jewel
Crafted Belt
+1 To Necromancer Skill Levels
+10-20% Faster Hit Recovery
+20-60% Enhanced Defense
+10-15 To Strength
1-4 Random Affixes
Magic Shield
Blackmoor
Perfect Skull
Any Jewel
Crafted Shield
+1 To Necromancer Skill Levels
+10-20% Faster Block Rate
+10-20% Increased Block Chance
+20-60% Enhanced Defense
1-4 Random Affixes
Magic Torso
Blackmoor
Perfect Skull
Any Jewel
Crafted Torso
+1 To Necromancer Skill Levels
+20-60% Enhanced Defense
+5 To All Attributes
Damage Reduced By 7-12%
1-4 Random Affixes
Magic Amulet
Blackmoor
Perfect Skull
Any Jewel
Crafted Amulet
+1-2 To Necromancer Skill Levels
+10-20 To Energy
+10-30 To Life
All Resistances +10-20
1-4 Random Affixes
Magic Ring
Blackmoor
Perfect Skull
Any Jewel
Crafted Ring
+1-2 To Necromancer Skill Levels
+10-15 To Energy
+10-30 To Life
10-20% Faster Cast Rate
1-4 Random Affixes
Magic Necromancer Weapon
Blackmoor
Perfect Skull
Any Jewel
Crafted Weapon
+1 To Necromancer Skill Levels
25-35% Increased Attack Speed
+125-175% Enhanced Damage
1-4 Random Affixes
Magic Weapon other than Necromancer Weapon
Blackmoor
Perfect Skull
Any Jewel
Crafted Weapon
15-30% Increased Attack Speed
+100-150% Enhanced Damage
10-30% Chance of Crushing Blow
1-4 Random Affixes
Paladin Craft
Input Output
Magic Helm
Holy Symbol
Perfect Diamond
Any Jewel
Crafted Helm
+1 To Paladin Skill Levels
+20-60% Enhanced Defense
+10-15 To Energy
All Resistances +10-15
1-4 Random Affixes
Magic Boots Class Armor
Holy Symbol
Perfect Diamond
Any Jewel
Crafted Boots
+1 To Paladin Skill Levels
+10-20% Faster Run/Walk
+20-60% Enhanced Defense
+10-15 To Vitality
1-4 Random Affixes
Magic Gloves
Holy Symbol
Perfect Diamond
Any Jewel
Crafted Gloves
+1 To Paladin Skill Levels
+10-15% Increased Attack Speed
+20-60% Enhanced Defense
+10-15 To Dexterity
1-4 Random Affixes
Magic Belt Class Armor
Holy Symbol
Perfect Diamond
Any Jewel
Crafted Belt
+1 To Paladin Skill Levels
+10-20% Faster Hit Recovery
+20-60% Enhanced Defense
+10-15 To Strength
1-4 Random Affixes
Magic Shield
Holy Symbol
Perfect Diamond
Any Jewel
Crafted Shield
+1 To Paladin Skill Levels
+10-20% Faster Block Rate
+10-20% Increased Block Chance
+20-60% Enhanced Defense
1-4 Random Affixes
Magic Torso
Holy Symbol
Perfect Diamond
Any Jewel
Crafted Torso
+1 To Paladin Skill Levels
+20-60% Enhanced Defense
+5 To All Attributes
Damage Reduced By 7-12%
1-4 Random Affixes
Magic Amulet
Holy Symbol
Perfect Diamond
Any Jewel
Crafted Amulet
+1-2 To Paladin Skill Levels
+10-20 To Strength
+10-30 To Life
All Resistances +10-20
1-4 Random Affixes
Magic Ring
Holy Symbol
Perfect Diamond
Any Jewel
Crafted Ring
+1-2 To Paladin Skill Levels
+10-15 To Strength
+10-30 To Life
Replenish Life +5-15
1-4 Random Affixes
Magic Paladin Weapon
Holy Symbol
Perfect Diamond
Any Jewel
Crafted Weapon
+1 To Paladin Skill Levels
25-35% Increased Attack Speed
+125-175% Enhanced Damage
1-4 Random Affixes
Magic Weapon other than Paladin Weapon
Holy Symbol
Perfect Diamond
Any Jewel
Crafted Weapon
15-30% Increased Attack Speed
+100-150% Enhanced Damage
Adds 70 Magic Damage
1-4 Random Affixes
Sorceress Craft
Input Output
Magic Helm
Crushed Gem
Perfect Sapphire
Any Jewel
Crafted Helm
+1 To Sorceress Skill Levels
+20-60% Enhanced Defense
+10-15 To Energy
All Resistances +10-15
1-4 Random Affixes
Magic Boots Class Armor
Crushed Gem
Perfect Sapphire
Any Jewel
Crafted Boots
+1 To Sorceress Skill Levels
+10-20% Faster Run/Walk
+20-60% Enhanced Defense
+10-15 To Vitality
1-4 Random Affixes
Magic Gloves
Crushed Gem
Perfect Sapphire
Any Jewel
Crafted Gloves
+1 To Sorceress Skill Levels
+10-15% Faster Cast Rate
+20-60% Enhanced Defense
+10-15 To Dexterity
1-4 Random Affixes
Magic Belt
Crushed Gem
Perfect Sapphire
Any Jewel
Crafted Belt
+1 To Sorceress Skill Levels
+10-20% Faster Hit Recovery
+20-60% Enhanced Defense
+10-15 To Strength
1-4 Random Affixes
Magic Shield
Crushed Gem
Perfect Sapphire
Any Jewel
Crafted Shield
+1 To Sorceress Skill Levels
+10-20% Faster Block Rate
+10-20% Increased Block Chance
+20-60% Enhanced Defense
1-4 Random Affixes
Magic Torso
Crushed Gem
Perfect Sapphire
Any Jewel
Crafted Torso
+1 To Sorceress Skill Levels
+20-60% Enhanced Defense
+5 To All Attributes
Damage Reduced By 7-12%
1-4 Random Affixes
Magic Amulet
Crushed Gem
Perfect Sapphire
Any Jewel
Crafted Amulet
+1-2 To Sorceress Skill Levels
+10-20 To Energy
+10-30 To Mana
All Resistances +10-20
1-4 Random Affixes
Magic Ring
Crushed Gem
Perfect Sapphire
Any Jewel
Crafted Ring
+1-2 To Sorceress Skill Levels
+10-15 To Energy
+10-30 To Mana
10-20% Faster Cast Rate
1-4 Random Affixes
Magic Sorceress Weapon
Crushed Gem
Perfect Sapphire
Any Jewel
Crafted Weapon
+1 To Sorceress Skill Levels
25-35% Increased Attack Speed
+125-175% Enhanced Damage
1-4 Random Affixes
Magic Weapon other than Sorceress Weapon
Crushed Gem
Perfect Sapphire
Any Jewel
Crafted Weapon
15-30% Increased Attack Speed
+100-150% Enhanced Damage
Adds 40-80 Cold Damage 4 Sec Duration
1-4 Random Affixes
[Misc] [Gem/Rune] [Relic] [Material] [Nor] [Mag/Rare] [Uni] [Set] [OldCraft] [NewCraft] [Ring/Amu] [Charm] [Jewel] [Quiver] [Forging] [D-Stone] [Tinker] [BaseUp] [Soc] [Secret]
Rings/Amulets
When you reroll multiple Amulets or Rings, the last one put in the Cube determines the type.
For example, if you put a Ring, an Amazon Ring and a Sorc Ring in this order, you'll get a new Sorc Ring.
If the output ilvl is lower than the level of the spawned Unique, it turns into a rare.
Standard Reroll
Input Output
3 Magic Rings
Magic Ring
(ilvl = char level)
3 Magic Amulets
Magic Amulet
(ilvl = char level)
7 Magic Rings
Rare Ring
(ilvl = char level)
7 Magic Amulets
Rare Amulet
(ilvl = char level)
3 Rare Rings
Rare Ring
(ilvl = char level)
3 Rare Amulets
Rare Amulet
(ilvl = char level)
7 Rare Rings
Unique Ring
(ilvl = char level x 70%)
To roll a non-class Unique Ring,
your clvl must be higer than 15.
To roll a class specific Unique Ring,
your clvl must be higer than 65.
7 Rare Amulets
Unique Amulet
(ilvl = char level x 70%)
To roll a non-class Unique Amulet,
your clvl must be higer than 15.
To roll a class specific Unique Ring,
your clvl must be higer than 65.
3 Set Rings
(If the last input has a socket,
you'll get a Magic Ring)
Set Ring
(ilvl = char level x 80%)
3 Set Amulets
(If the last input has a socket,
you'll get a Magic Amulet)
Set Amulet
(ilvl = char level x 80%)
3 Unique Rings
(If the last input has a socket,
you'll get a Rare Ring)
Unique Ring
(ilvl = char level x 70%)
To roll a non-class Unique Ring,
your clvl must be higer than 15.
To roll a class specific Unique Ring,
your clvl must be higer than 65.
3 Unique Amulets
(If the last input has a socket,
you'll get a Rare Amulet)
Unique Amulet
(ilvl = char level x 70%)
To roll a non-class Unique Amulet,
your clvl must be higer than 15.
To roll a class specific Unique Amulet,
your clvl must be higer than 65.
3 Brains
Key
Rare Amulet
(ilvl=char level)
Key
3 Eyes
Key
Rare Ring
(ilvl=char level)
Key
Custom Reroll
Input Output
3 Magic Amulets
(or Rerolling Orb with 3 Magic Amulet pts)
Ruby
Sapphire
Topaz
Emerald
Magic Amulet
(ilvl = char level)
All Resistances +22-28
3 Magic Rings
(or Rerolling Orb with 3 Magic Ring pts)
2 Rubies
Magic Ring
(ilvl = char level)
Fire Resist 44-56%
3 Magic Rings
(or Rerolling Orb with 3 Magic Ring pts)
2 Sapphires
Magic Ring
(ilvl = char level)
Cold Resist 44-56%
3 Magic Rings
(or Rerolling Orb with 3 Magic Ring pts)
2 Topazes
Magic Ring
(ilvl = char level)
Lightning Resist 44-56%
3 Magic Rings
(or Rerolling Orb with 3 Magic Ring pts)
2 Emeralds
Magic Ring
(ilvl = char level)
Posion Resist 44-56%
3 Magic Rings
(or Rerolling Orb with 3 Magic Ring pts)
2 Diamonds
Magic Ring
(ilvl = char level)
Magic Resist 22-28%
3 Magic Rings
(or Rerolling Orb with 3 Magic Ring pts)
2 Obsidians
Magic Ring
(ilvl = char level)
Damage Reduced By 6-8%
3 Magic Rings
(or Rerolling Orb with 3 Magic Ring pts)
2 Skulls
Magic Ring
(ilvl = char level)
8-12% Life Stolen Per Hit
3 Magic Rings
(or Rerolling Orb with 3 Magic Ring pts)
2 Amethysts
Magic Ring
(ilvl = char level)
8-12% Mana Stolen Per Hit
3 Rare Amulets
(or Rerolling Orb with 7 Magic Amulet pts)
Flawless Ruby
Flawless Sapphire
Flawless Topaz
Flawless Emerald
Rare Amulet
(ilvl = char level)
All Resistances +11-14
3 Rare Rings
(or Rerolling Orb with 7 Magic Ring pts)
2 Flawless Rubies
Rare Ring
(ilvl = char level)
Fire Resist 22-28%
3 Rare Rings
(or Rerolling Orb with 7 Magic Ring pts)
2 Flawless Sapphires
Rare Ring
(ilvl = char level)
Cold Resist 22-28%
3 Rare Rings
(or Rerolling Orb with 7 Magic Ring pts)
2 Flawless Topazes
Rare Ring
(ilvl = char level)
Lightning Resist 22-28%
3 Rare Rings
(or Rerolling Orb with 7 Magic Ring pts)
2 Flawless Emeralds
Rare Ring
(ilvl = char level)
Posion Resist 22-28%
3 Rare Rings
(or Rerolling Orb with 7 Magic Ring pts)
2 Flawless Diamonds
Rare Ring
(ilvl = char level)
Magic Resist 11-14%
3 Rare Rings
(or Rerolling Orb with 7 Magic Ring pts)
2 Flawless Obsidians
Rare Ring
(ilvl = char level)
Damage Reduced By 3-4%
3 Rare Rings
(or Rerolling Orb with 7 Magic Ring pts)
2 Flawless Skulls
Rare Ring
(ilvl = char level)
4-6% Life Stolen Per Hit
3 Rare Rings
(or Rerolling Orb with 7 Magic Ring pts)
2 Flawless Amethysts
Rare Ring
(ilvl = char level)
4-6% Mana Stolen Per Hit
Skill Tab Reroll
Input Output
Magic Amazon Amulet/Ring
3 Ancient Decipherers
Magic Jewel
Ruby
Magic Item of the Same Type
(ilvl = char level)
+1-3 To Bow & Crossbow (Amazon Only)
Magic Amazon Amulet/Ring
3 Ancient Decipherers
Magic Jewel
Emerald
Magic Item of the Same Type
(ilvl = char level)
+1-3 To Passive & Magic (Amazon Only)
Magic Amazon Amulet/Ring
3 Ancient Decipherers
Magic Jewel
Topaz
Magic Item of the Same Type
(ilvl = char level)
+1-3 To Spear & Javelin (Amazon Only)
Magic Assassin Amulet/Ring
3 Ancient Decipherers
Magic Jewel
Topaz
Magic Item of the Same Type
(ilvl = char level)
+1-3 To Traps (Assassin Only)
Magic Assassin Amulet/Ring
3 Ancient Decipherers
Magic Jewel
Obsidian
Magic Item of the Same Type
(ilvl = char level)
+1-3 To Shadow Disciplines (Assassin Only)
Magic Assassin Amulet/Ring
3 Ancient Decipherers
Magic Jewel
Ruby
Magic Item of the Same Type
(ilvl = char level)
+1-3 To Martial Arts (Assassin Only)
Magic Barbarian Amulet/Ring
3 Ancient Decipherers
Magic Jewel
Sapphire
Magic Item of the Same Type
(ilvl = char level)
+1-3 To Combat Skills (Barbarian Only)
Magic Barbarian Amulet/Ring
3 Ancient Decipherers
Magic Jewel
Diamond
Magic Item of the Same Type
(ilvl = char level)
+1-3 To Combat Masteries (Barbarian Only)
Magic Barbarian Amulet/Ring
3 Ancient Decipherers
Magic Jewel
Amethyst
Magic Item of the Same Type
(ilvl = char level)
+1-3 To Warcries (Barbarian Only)
Magic Druid Amulet/Ring
3 Ancient Decipherers
Magic Jewel
Topaz
Magic Item of the Same Type
(ilvl = char level)
+1-3 To Summoning (Druid Only)
Magic Druid Amulet/Ring
3 Ancient Decipherers
Magic Jewel
Diamond
Magic Item of the Same Type
(ilvl = char level)
+1-3 To Shapeshifting (Druid Only)
Magic Druid Amulet/Ring
3 Ancient Decipherers
Magic Jewel
Ruby
Magic Item of the Same Type
(ilvl = char level)
+1-3 To Elemental Skills (Druid Only)
Magic Necromancer Amulet/Ring
3 Ancient Decipherers
Magic Jewel
Obsidian
Magic Item of the Same Type
(ilvl = char level)
+1-3 To Curses (Necromancer Only)
Magic Necromancer Amulet/Ring
3 Ancient Decipherers
Magic Jewel
Emerald
Magic Item of the Same Type
(ilvl = char level)
+1-3 To Poison & Bone (Necromancer Only)
Magic Necromancer Amulet/Ring
3 Ancient Decipherers
Magic Jewel
Skull
Magic Item of the Same Type
(ilvl = char level)
+1-3 To Summoning (Necromancer Only)
Magic Paladin Amulet/Ring
3 Ancient Decipherers
Magic Jewel
Obsidian
Magic Item of the Same Type
(ilvl = char level)
+1-3 To Combat Skills (Paladin Only)
Magic Paladin Amulet/Ring
3 Ancient Decipherers
Magic Jewel
Amethyst
Magic Item of the Same Type
(ilvl = char level)
+1-3 To Offensive Auras (Paladin Only)
Magic Paladin Amulet/Ring
3 Ancient Decipherers
Magic Jewel
Diamond
Magic Item of the Same Type
(ilvl = char level)
+1-3 To Defensive Auras (Paladin Only)
Magic Sorceress Amulet/Ring
3 Ancient Decipherers
Magic Jewel
Ruby
Magic Item of the Same Type
(ilvl = char level)
+1-3 To Fire Spells (Sorceress Only)
Magic Sorceress Amulet/Ring
3 Ancient Decipherers
Magic Jewel
Topaz
Magic Item of the Same Type
(ilvl = char level)
+1-3 To Lightning Spells (Sorceress Only)
Magic Sorceress Amulet/Ring
3 Ancient Decipherers
Magic Jewel
Sapphire
Magic Item of the Same Type
(ilvl = char level)
+1-3 To Cold Spells (Sorceress Only)
[Misc] [Gem/Rune] [Relic] [Material] [Nor] [Mag/Rare] [Uni] [Set] [OldCraft] [NewCraft] [Ring/Amu] [Charm] [Jewel] [Quiver] [Forging] [D-Stone] [Tinker] [BaseUp] [Soc] [Secret]
Charms
Input Output
Magic Charm
2 Blemished Gems
(You can use a Gem Can instead.
The selected Gem Points are used)
Magic Charm of the Same Type
(ilvl = char level, any socket remains)
3 Magic Charms of the Same Type
Magic Charm of the Same Type
(ilvl = char level)
3 Rare Charms of the Same Type
Rare Charm of the Same Type
(ilvl = char level)
[Misc] [Gem/Rune] [Relic] [Material] [Nor] [Mag/Rare] [Uni] [Set] [OldCraft] [NewCraft] [Ring/Amu] [Charm] [Jewel] [Quiver] [Forging] [D-Stone] [Tinker] [BaseUp] [Soc] [Secret]
Jewels
Rerolling Orb no longer accepts Crafted Rings and Amulets as a Magic Jewel Point,
because a Magic Jewel Point is worth 1.5 Flawless Gems,
and you can convert any Crafted item into 2 Flawless Gems using Gem Can.
Input Output
Magic Jewel
Blemished Gem
(You can use a Gem Can instead.
The selected Gem Points are used)
Magic Jewel
(ilvl = char level)
Rare Jewel
Perfect Gem
(You can use a Gem Can instead.
The selected Gem Points are used)
Rare Jewel
(ilvl = char level)
3 Magic Jewels
Magic Jewel
(ilvl = char level)
Rare Jewel
Scroll of Town Portal
Magic Jewel
(ilvl = char level)
7 Magic Jewels
Rare Jewel
(ilvl = char level)
3 Rare Jewels
Rare Jewel
(ilvl = char level)
Unique Jewel
Scroll of Town Portal
Rare Jewel
(ilvl = char level)
3 Unique Jewels
Unique Jewel
(ilvl = char level)
Unique Jewel
2 Perfect Gems
Key
Unique Jewel
(ilvl = char level)
Key
Unique Jewel
2 Perfect Gems
Unique Jewel of the Same Name
(ilvl = char level)
1-6 Set Rings Rerolling Orb
Rerolling Orb
Adds 1-6 Jewel Points
1-6 Set Amulets Rerolling Orb
Rerolling Orb
Adds 1-6 Jewel Points
[Misc] [Gem/Rune] [Relic] [Material] [Nor] [Mag/Rare] [Uni] [Set] [OldCraft] [NewCraft] [Ring/Amu] [Charm] [Jewel] [Quiver] [Forging] [D-Stone] [Tinker] [BaseUp] [Soc] [Secret]
Arrow/Bolt Quivers
Input Output
Magic Arrow/Bolt
Flawed Gem
(You can use a Gem Can instead.
The selected Gem Points are used)
Magic Arrow/Bolt
(ilvl = char level, any socket remains)
Rare Arrow/Bolt
Normal Gem
(You can use a Gem Can instead.
The selected Gem Points are used)
Rare Arrow/Bolt
(ilvl = char level)
3 Magic Arrows/Bolts
Magic Arrow/Bolt
(ilvl = char level)
7 Magic Arrows/Bolts
Rare Arrow/Bolt
(ilvl = char level)
3 Rare Arrows/Bolts
Rare Arrow/Bolt
(ilvl = char level)
7 Rare Arrows/Bolts
Unique Arrow/Bolt
(ilvl = char level x 70%)
3 Unique Arrows/Bolts
Unique Arrow/Bolt
(ilvl = char level x 70%)
[Misc] [Gem/Rune] [Relic] [Material] [Nor] [Mag/Rare] [Uni] [Set] [OldCraft] [NewCraft] [Ring/Amu] [Charm] [Jewel] [Quiver] [Forging] [D-Stone] [Tinker] [BaseUp] [Soc] [Secret]
Forging
Forging enhances an item for no penalty, but an item may have only one Forging mod at a time.
You can remove any unwanted Forging (except Wo Forging) to apply another Forging.
Wo Forging can't be removed because there is no way to remove "Indestructible" property.
Remove Forging
Input Output
Forged Item
3 Thawing Potion
The Same Item
Removes Forging
Underlined Material(s)
Skill Forging
Target Item includes:
Unique/Set/Rare/Magic Equipment (Weapons, Armor, Rings and Amulets)
Unique Jewels/Charms
You can't apply Skill Forging to Jewels with Tab Bonus of that class.
Amazon Skill Forging to Larias' Licentious Lament -> N/A
Assassin Skill Forging to +1 To Smiiiff Stone -> N/A
Input Output
Target Item
2 Anvil Stones
Chipped Emerald
The Same Item
+1 To Amazon Skill Levels
Target Item
2 Anvil Stones
Chipped Ruby
The Same Item
+1 To Assassin Skill Levels
Target Item
2 Anvil Stones
Chipped Amethyst
The Same Item
+1 To Barbarian Skill Levels
Target Item
2 Anvil Stones
Chipped Topaz
The Same Item
+1 To Druid Skill Levels
Target Item
2 Anvil Stones
Chipped Skull
The Same Item
+1 To Necromancer Skill Levels
Target Item
2 Anvil Stones
Chipped Diamond
The Same Item
+1 To Paladin Skill Levels
Target Item
2 Anvil Stones
Chipped Sapphire
The Same Item
+1 To Sorceress Skill Levels
Can't be applied to Vizjeris' Knowledge
(Unigue Arcane Staff) because it has
+7 To Sorceress Skill Levels, and the
cap of skill bonus on an item is 7.
All Skill Forging
Target Item includes:
Unique/Set/Rare/Magic Equipment (Weapons, Armor, Rings and Amulets)
Input Output
Target Item
Maple Leaf
Anvil Stone
Chipped Gem
The Same Item
+1 To All Skills
Stat Forging
Target Item includes:
Unique/Set/Crafted/Rare/Magic Equipment (Weapons, Armor, Rings and Amulets)
Unique Jewels/Charms
Input Output
Target Item
Anvil Stone
Chipped Emerald
The Same Item
24% Bonus To Attack Rating
(for Weapons)
20% Better Chance of Getting Magic Item
(for Other Items)
Target Item
Anvil Stone
Chipped Ruby
The Same Item
20% Increased Attack Speed
Target Item
Anvil Stone
Chipped Amethyst
The Same Item
+48% Enhanced Damage
(for Weapons)
+32% Enhanced Defense
(for Armor)
12% Chance of Crushing Blow
(for Other Items)
Target Item
Anvil Stone
Chipped Topaz
The Same Item
Increase Max Life 16%
Target Item
Anvil Stone
Chipped Skull
The Same Item
20% Faster Cast Rate
Target Item
Anvil Stone
Chipped Diamond
The Same Item
+64% Damage To Undead
+64% Damage To Demons
(for Weapons)
All Resistances +16
(for Other Items)
Target Item
Anvil Stone
Chipped Sapphire
The Same Item
Increase Max Mana 16%
Rune Forging
Target Item includes:
Unique/Set/Crafted/Rare/Magic Equipment (Weapons, Armor, Rings and Amulets)
Input Output
Target Item
2 Same Runes
Chipped Gem
The Same Item
Adds bonus of the Rune
*Added bonus is determined by the item type of the target. (ex. Weapon mods for weapons and gloves)
In R4A and later, Rune Forging adds Helm mods to Wands, Staves and Orbs, like socketed runes do.
Knockback, ITD, CBF and PMH can't be forged if the target has the same mod already.
Aura Forging
You can't apply Aura Forging to Spellcaster's Aid, because an item can't activate multiple auras.
Input Output
Magic/Rare/Set/Unique Amulet
Green Aura Stone
Chipped Gem
The Same Item
Lvl 2-4 Annihilation Aura When Equipped
Magic/Rare/Set/Unique Amulet
Red Aura Stone
Chipped Gem
The Same Item
Lvl 3-5 Concentration Aura When Equipped
Magic/Rare/Set/Unique Amulet
Violet Aura Stone
Chipped Gem
The Same Item
Lvl 8-10 Defiance Aura When Equipped
Magic/Rare/Set/Unique Amulet
Yellow Aura Stone
Chipped Gem
The Same Item
Lvl 4-6 Vigor Aura When Equipped
Magic/Rare/Set/Unique Amulet
Black Aura Stone
Chipped Gem
The Same Item
Lvl 10-12 Thorns Aura When Equipped
Magic/Rare/Set/Unique Amulet
White Aura Stone
Chipped Gem
The Same Item
Lvl 6-8 Clensing Aura When Equipped
Magic/Rare/Set/Unique Amulet
Blue Aura Stone
Chipped Gem
The Same Item
Lvl 5-7 Meditation Aura When Equipped
Tab Forging
Target Item includes:
Crafted Equipment (Weapons, Armor, Rings and Amulets)
Rare/Magic Jewel
You can't apply Tab Forging to the Skill Jewels of that class.
Please don't try, or the Skill Jewel may lost the skill bonus.

Bow Tab Forging to +1 To Ama/All Jewel -> N/A
Bow Tab Forging to +1 To Sor Jewel -> OK
Input Output
Target Item
Anvil Stone
Spider's Silk
Chipped Ruby
The Same Item
Adds +1 To Bow & Crossbow (Amazon Only)
Target Item
Anvil Stone
Spider's Silk
Chipped Emerald
The Same Item
Adds +1 To Passive & Magic (Amazon Only)
Target Item
Anvil Stone
Spider's Silk
Chipped Topaz
The Same Item
Adds +1 To Spear & Javelin (Amazon Only)
Target Item
Anvil Stone
Dragon Stone
Chipped Topaz
The Same Item
Adds +1 To Traps (Assassin Only)
Target Item
Anvil Stone
Dragon Stone
Chipped Obsidian
The Same Item
Adds +1 To Shadow Disciplines (Assassin Only)
Target Item
Anvil Stone
Dragon Stone
Chipped Ruby
The Same Item
Adds +1 To Martial Arts (Assassin Only)
Target Item
Anvil Stone
Forging Hammer
Chipped Sapphire
The Same Item
Adds +1 To Combat Skills (Barbarian Only)
Target Item
Anvil Stone
Forging Hammer
Chipped Diamond
The Same Item
Adds +1 To Combat Masteries (Barbarian Only)
Target Item
Anvil Stone
Forging Hammer
Chipped Amethyst
The Same Item
Adds +1 To Warcries Skills (Barbarian Only)
Target Item
Anvil Stone
Tyranium Ore
Chipped Topaz
The Same Item
Adds +1 To Summoning (Druid Only)
Target Item
Anvil Stone
Tyranium Ore
Chipped Diamond
The Same Item
Adds +1 To Shapeshifting (Druid Only)
Target Item
Anvil Stone
Tyranium Ore
Chipped Ruby
The Same Item
Adds +1 To Elemental Skills (Druid Only)
Target Item
Anvil Stone
Blackmoor
Chipped Obsidian
The Same Item
Adds +1 To Curses (Necromancer Only)
Target Item
Anvil Stone
Blackmoor
Chipped Emerald
The Same Item
Adds +1 To Poison & Bone (Necromancer Only)
Target Item
Anvil Stone
Blackmoor
Chipped Skull
The Same Item
Adds +1 To Summoning (Necromancer Only)
Target Item
Anvil Stone
Holy Symbol
Chipped Obsidian
The Same Item
Adds +1 To Combat Skills (Paladin Only)
Target Item
Anvil Stone
Holy Symbol
Chipped Amethyst
The Same Item
Adds +1 To Offensive Auras (Paladin Only)
Target Item
Anvil Stone
Holy Symbol
Chipped Diamond
The Same Item
Adds +1 To Defensive Auras (Paladin Only)
Target Item
Anvil Stone
Crushed Gem
Chipped Ruby
The Same Item
Adds +1 To Fire Spells (Sorceress Only)
Target Item
Anvil Stone
Crushed Gem
Chipped Topaz
The Same Item
Adds +1 To Lightning Spells (Sorceress Only)
Target Item
Anvil Stone
Crushed Gem
Chipped Sapphire
The Same Item
Adds +1 To Cold Spells (Sorceress Only)
Stat Forging (Jewel)
Input Output
Magic/Rare Jewel
Anvil Stone
Chipped Emerald
The Same Item
15% Better Chance of Getting Magic Item
Magic/Rare Jewel
Anvil Stone
Chipped Ruby
The Same Item
15% Increased Attack Speed
Magic/Rare Jewel
Anvil Stone
Chipped Amethyst
The Same Item
9% Chance of Crushing Blow
Magic/Rare Jewel
Anvil Stone
Chipped Topaz
The Same Item
Increase Max Life 12%
Magic/Rare Jewel
Anvil Stone
Chipped Skull
The Same Item
15% Faster Cast Rate
Magic/Rare Jewel
Anvil Stone
Chipped Diamond
The Same Item
All Resistances +12
Magic/Rare Jewel
Anvil Stone
Chipped Sapphire
The Same Item
Increase Max Mana 12%
Rune Forging (Jewel)
Input Output
Magic/Rare Jewel
2 Same Runes (up to O rune)
Chipped Gem
Scroll of Town Portal
The Same Item
Adds 2/3 to Full Weapon Mods of the Rune
Scroll of Town Portal
Magic/Rare Jewel
2 Same Runes (up to O rune)
Chipped Gem
Scroll of Identify
The Same Item
Adds 2/3 to Full Helm Mods of the Rune
Scroll of Identify
Merc Only Conversion
This recipe is added to encourage players to use other items than Mercenary Sets.
Stackable with a Forging, and also accepts unforgeable items (Runeworded items, etc).
Runeworded items must be unsocketed before you apply/remove Merc Only Conversion.
Merc Only Conversion directly applied to a Runeworded item in older versions is lost
when you remove the runes, and the materials aren't refunded. Sorry for the restriction.
Input Output
Any Bow/Spear/Pole/Sword/Helm/Torso
with no (merc only) property
Anvil Stone
Perfect Obsidian
The Same Item
+1 To All Skills
Damage Reduced by 8%
Adds (merc only) property
Any Bow/Spear/Pole/Sword/Helm/Torso
with no (merc only) property
Anvil Stone
Perfect Ruby
The Same Item
+1 To All Skills
+12% To Fire Skill Damage
Adds (merc only) property
Any Bow/Spear/Pole/Sword/Helm/Torso
with no (merc only) property
Anvil Stone
Perfect Sapphire
The Same Item
+1 To All Skills
+12% To Cold Skill Damage
Adds (merc only) property
Any Bow/Spear/Pole/Sword/Helm/Torso
with no (merc only) property
Anvil Stone
Perfect Topaz
The Same Item
+1 To All Skills
+12% To Lightning Skill Damage
Adds (merc only) property
Any Bow/Helm/Torso
with no (merc only) property
Anvil Stone
Perfect Diamond
The Same Item
+1 To All Skills
Piercing Attack 12%
Adds (merc only) property
Any Shield
with no (merc only) property
Anvil Stone
Perfect Diamond
The Same Item
+1 To Fire Mastery
+1 To Cold Mastery
+1 To Lightning Mastery
Adds (merc only) property
Converted Item
3 Antidote Potions
The Same Item
Removes Merc Only Converison
Underlined Material(s)
[Misc] [Gem/Rune] [Relic] [Material] [Nor] [Mag/Rare] [Uni] [Set] [OldCraft] [NewCraft] [Ring/Amu] [Charm] [Jewel] [Quiver] [Forging] [D-Stone] [Tinker] [BaseUp] [Soc] [Secret]
D-Stoning
D-Stoning can also be applied to unforgeable items like Runeworded items.
D-Stoning can't be removed, so please apply it carefully. (Is the input correct? Is the cap ok?)

D-Stoning Runeworded Items
D-Stoning applied to a white item after making a Runeword is lost when you remove the Runes.
D-Stoning applied to a white item before making a Runeword remains when you remove the Runes.
(Please also see the caution of Secret Recipe 50.)

Fail-Safe Features
D-Stoning doesn't work if the property on the target item has reached the cap.
(Please unsocket the socketbles if the recipe doesn't calculate the cap correctly.
Enhanced Damage on a weapon can go beyond the cap. Please watch it by yourself!)
D-Stoning doesn't work if the target is elite and has +58 level req penalty or more.
D-Stoning doesn't work if the target is exceptional and has +79 level req penalty or more.
D-Stoning doesn't work if the target is normal or jewelry and has +99 level req penalty or more.
D-Stoning Weapon
Input Output
Any Weapon
Spider's Silk
The Same Item
6% Bonus To Attack Rating
Level Requirement +2
(Capped at 500%)
Any Weapon
Spider's Silk
Key
The Same Item
+2-5% To Poison Skill Damage*
Level Requirement +2
(Capped at 400%)
Key
Any Weapon
Spider's Silk
Stamina Potion
The Same Item
3% Picercing Attack
Level Requirement +2
(Capped at 100%)
Stamina Potion
Any Weapon
Dragon Stone
The Same Item
5% Increased Attack Speed
Level Requirement +2
(Capped at 120%)
Any Weapon
Dragon Stone
Key
The Same Item
+2-5% To Fire Skill Damage*
Level Requirement +2
(Capped at 400%)
Key
Any Weapon
Dragon Stone
Stamina Potion
The Same Item
4% Chance of Open Wounds
Level Requirement +2
(Capped at 100%)
Stamina Potion
Any Weapon
Forging Hammer
The Same Item
+12% Enhanced Damage
Level Requirement +2
(Capped at 900%)
Any Weapon
Forging Hammer
Key
The Same Item
3% Chance of Crushing Blow
Level Requirement +2
(Capped at 100%)
Key
Any Weapon
Forging Hammer
Stamina Potion
The Same Item
+1.5-4% To Wind Skill Damage*
Level Requirement +2
(Capped at 300)
Stamina Potion
Any Weapon
Tyranium Ore
The Same Item
Increase Max Life 4%
Level Requirement +2
(Capped at 60%)
Any Weapon
Tyranium Ore
Key
The Same Item
+2-5% To Lightning Skill Damage*
Level Requirement +2
(Capped at 400%)
Key
Any Weapon
Tyranium Ore
Stamina Potion
The Same Item
2% Life Stolen Per Hit
Level Requirement +2
(Capped at 60%)
Stamina Potion
Any Weapon
Blackmoor
The Same Item
5% Faster Cast Rate
Level Requirement +2
(Capped at 120%)
Any Weapon
Blackmoor
Key
The Same Item
+3 Mana After Each Kill
Level Requirement +2
(Capped at 150%)
Key
Any Weapon
Blackmoor
Stamina Potion
The Same Item
+1.5-4% To Magic Skill Damage*
Level Requirement +2
(Capped at 300)
Stamina Potion
Any Weapon
Holy Symbol
The Same Item
+16% Damage To Undead
+16% Damage To Demons
Level Requirement +2
(Capped at 500%)
Any Weapon
Holy Symbol
Key
The Same Item
3% Deadly Strike
Level Requirement +2
(Capped at 100%)
Key
Any Weapon
Holy Symbol
Stamina Potion
The Same Item
Requirements -5%
Level Requirement +2
(Capped at -100%)
Stamina Potion
Any Weapon
Crushed Gem
The Same Item
Increase Max Mana 4%
Level Requirement +2
(Capped at 60%)
Any Weapon
Crushed Gem
Key
The Same Item
+2-5% To Cold Skill Damage*
Level Requirement +2
(Capped at 400%)
Key
Any Weapon
Crushed Gem
Stamina Potion
The Same Item
2% Mana Stolen Per Hit
Level Requirement +2
(Capped at 60%)
Stamina Potion
*Skill Damage per D-Stoning Fire / Cold/ Lightning / Poison Magic / Wind
2H Melee Weapons (Elite) +5 +4
2H Melee Weapons (Exceptional) +4 +3
2H Melee Weapons (Normal) +3 +2
Other Weapons (Elite) +4 +2.5
Other Weapons (Exceptional) +3 +2
Other Weapons (Normal) +2 +1.5
(+0.5 isn't displayed and has no effect, but adding +0.5 twice adds +1.)
D-Stoning Torso/Helm/Shield
Input Output
Any Torso/Helm/Shield
Spider's Silk
The Same Item
6% Better Chance of Getting Magic Item
Level Requirement +3
(Capped at 400%)
Any Torso/Helm/Shield
Spider's Silk
Key
The Same Item
+4 To Dexterity
Level Requirement +3
(Capped at 200)
Key
Any Torso/Helm/Shield
Dragon Stone
The Same Item
5% Increased Attack Speed
Level Requirement +3
(Capped at 120%)
Any Torso/Helm/Shield
Dragon Stone
Key
The Same Item
5% Faster Hit Recovery
Level Requirement +3
(Capped at 120%)
Key
Any Torso/Helm/Shield
Forging Hammer
The Same Item
+8% Enhanced Defense
Level Requirement +3
(Capped at 900%)
Any Torso/Helm/Shield
Forging Hammer
Key
The Same Item
+4 To Strength
Level Requirement +3
(Capped at 200)
Key
Any Torso/Helm/Shield
Tyranium Ore
The Same Item
Increase Max Life 4%
Level Requirement +3
(Capped at 60%)
Any Torso/Helm/Shield
Tyranium Ore
Key
The Same Item
+16 To Life
Level Requirement +3
(Capped at 200)
Key
Any Torso/Helm/Shield
Blackmoor
The Same Item
5% Faster Cast Rate
Level Requirement +3
(Capped at 120%)
Any Torso/Helm/Shield
Blackmoor
Key
The Same Item
6% Damage Taken Goes to Mana
Level Requirement +3
(Capped at 150%)
Key
Any Torso/Helm/Shield
Blackmoor
Stamina Potion
The Same Item
-2 To Light Radius
(You can reduce Light Radius to
zero with Magic Eraser for free)
Level Requirement +3
(Capped at -5, Also see here)
Stamina Potion
Any Torso/Helm/Shield
Holy Symbol
The Same Item
All Resistances +4
Level Requirement +3
(Capped at 150)
Any Torso/Helm/Shield
Holy Symbol
Key
The Same Item
Requirement -4%
Level Requirement +3
(Capped at -100)
Key
Any Torso/Helm/Shield
Holy Symbol
Stamina Potion
The Same Item
+2 To Light Radius
Level Requirement +3
(Capped at +11, Also see here)
Stamina Potion
Any Torso/Helm/Shield
Crushed Gem
The Same Item
Increase Max Mana 4%
Level Requirement +3
(Capped at 60%)
Any Torso/Helm/Shield
Crushed Gem
Key
The Same Item
+16 To Mana
Level Requirement +3
(Capped at 200)
Key
D-Stoning Gloves/Belt/Boots
Input Output
Any Gloves/Belt/Boots
Spider's Silk
The Same Item
6% Better Chance of Getting Magic Item
Level Requirement +4
(Capped at 400%)
Any Gloves/Belt/Boots
Spider's Silk
Key
The Same Item
+4 To Dexterity

Level Requirement +4
(Capped at 200)
Key
Any Gloves/Belt/Boots
Dragon Stone
The Same Item
5% Increased Attack Speed
Level Requirement +4
(Capped at 120%)
Any Gloves/Belt/Boots
Dragon Stone
Key
The Same Item
5% Faster Hit Recovery
Level Requirement +4
(Capped at 120%)
Key
Any Gloves/Belt/Boots
Forging Hammer
The Same Item
+8% Enhanced Defense
Level Requirement +4
(Capped at 900%)
Any Gloves/Belt/Boots
Forging Hammer
Key
The Same Item
+4 To Strength
Level Requirement +4
(Capped at 200)
Key
Any Gloves/Belt/Boots
Tyranium Ore
The Same Item
Increase Max Life 4%
Level Requirement +4
(Capped at 60%)
Any Gloves/Belt/Boots
Tyranium Ore
Key
The Same Item
+16 To Life
Level Requirement +4
(Capped at 200)
Key
Any Gloves/Belt/Boots
Blackmoor
The Same Item
5% Faster Cast Rate
Level Requirement +4
(Capped at 120%)
Any Gloves/Belt/Boots
Blackmoor
Key
The Same Item
6% Damage Taken Goes to Mana
Level Requirement +4
(Capped at 150%)
Key
Any Gloves/Belt/Boots
Blackmoor
Stamina Potion
The Same Item
-2 To Light Radius
Level Requirement +4
(Capped at -5, Also see here)
Stamina Potion
Any Gloves/Belt/Boots
Holy Symbol
The Same Item
All Resistances +4
Level Requirement +4
(Capped at 150)
Any Gloves/Belt/Boots
Holy Symbol
Key
The Same Item
Requirement -4%
Level Requirement +4
(Capped at -100)
Key
Any Gloves/Belt/Boots
Holy Symbol
Stamina Potion
The Same Item
+2 To Light Radius
Level Requirement +4
(Capped at 11, Also see here)
Stamina Potion
Any Gloves/Belt/Boots
Crushed Gem
The Same Item
Increase Max Mana 4%
Level Requirement +4
(Capped at 60%)
Any Gloves/Belt/Boots
Crushed Gem
Key
The Same Item
+16 To Mana
Level Requirement +4
(Capped at 200)
Key
D-Stoning Ring/Amulet
Input Output
Any Ring/Amulet
Spider's Silk
The Same Item
3% Picercing Attack
Level Requirement +4
(Capped at 100%)
Any Ring/Amulet
Spider's Silk
Key
The Same Item
30 To Attack Rating
Level Requirement +4
(Capped at 2000)
Key
Any Ring/Amulet
Spider's Silk
Stamina Potion
The Same Item
6% Better Chance of Getting Magic Item
Level Requirement +4
Stamina Potion
(Capped at 400%)
Any Ring/Amulet
Dragon Stone
The Same Item
3% Deadly Strike
Level Requirement +4
(Capped at 100%)
Any Ring/Amulet
Dragon Stone
Key
The Same Item
5% Increased Attack Speed
Level Requirement +4
(Capped at 120%)
Key
Any Ring/Amulet
Dragon Stone
Stamina Potion
The Same Item
4% Chance of Open Wounds
Level Requirement +4
Stamina Potion
(Capped at 100%)
Any Ring/Amulet
Forging Hammer
The Same Item
3% Chance of Crushing Blow
Level Requirement +4
(Capped at 100%)
Any Ring/Amulet
Forging Hammer
Key
The Same Item
5% Faster Run/Walk
Level Requirement +4
(Capped at 120%)
Key
Any Ring/Amulet
Forging Hammer
Stamina Potion
The Same Item
10% Extra Gold From Monsters
Level Requirement +4
Stamina Potion
(Capped at 400%)
Any Ring/Amulet
Tyranium Ore
The Same Item
2% Life Stolen Per Hit
Level Requirement +4
(Capped at 60%)
Any Ring/Amulet
Tyranium Ore
Key
The Same Item
Increase Max Life 4%
Level Requirement +4
(Capped at 60%)
Key
Any Ring/Amulet
Tyranium Ore
Stamina Potion
The Same Item
Replenish Life +3
Level Requirement +4
Stamina Potion
(Capped at 60%)
Any Ring/Amulet
Blackmoor
The Same Item
5% Faster Cast Rate
Level Requirement +4
(Capped at 120%)
Any Ring/Amulet
Blackmoor
Key
The Same Item
3 Mana After Each Kill
Level Requirement +4
(Capped at 60)
Key
Any Ring/Amulet
Blackmoor
Stamina Potion
The Same Item
Magic Damage Reduced By 2
Level Requirement +4
Stamina Potion
(Capped at 40)
Any Ring/Amulet
Holy Symbol
The Same Item
All Resistances +4
Level Requirement +4
(Capped at 150)
Any Ring/Amulet
Holy Symbol
Key
The Same Item
5% Faster Hit Recovery
Level Requirement +4
(Capped at 120%)
Key
Any Ring/Amulet
Holy Symbol
Stamina Potion
The Same Item
Damage Reduced By 2
Level Requirement +4
Stamina Potion
(Capped at 40)
Any Ring/Amulet
Crushed Gem
The Same Item
2% Mana Stolen Per Hit
Level Requirement +4
(Capped at 60%)
Any Ring/Amulet
Crushed Gem
Key
The Same Item
Increase Max Mana 4%
Level Requirement +4
(Capped at 60%)
Key
Any Ring/Amulet
Crushed Gem
Stamina Potion
The Same Item
Regenerate Mana +9%
Level Requirement +4
Stamina Potion
(Capped at 400%)
Gem Melding
Input Output
Any Wand/Staff/Orb
Perfect Gem
3 Ancient Decipherers
The Same Item
Adds Chipped Gem's Helm Bonus
(P-Gem determines the color)
Level Requirement +2
Any Other Weapon
Perfect Gem
3 Ancient Decipherers
The Same Item
Adds Chipped Gem's Weapon Bonus
(P-Gem determines the color)
Level Requirement +2
Any Gloves
Perfect Gem
3 Ancient Decipherers
The Same Item
Adds Chipped Gem's Weapon Bonus
(P-Gem determines the color)
Level Requirement +4
Any Torso/Shield
Perfect Gem
3 Ancient Decipherers
The Same Item
Adds Chipped Gem's Armor Bonus
(P-Gem determines the color)
Level Requirement +3
Any Belt
Perfect Gem
3 Ancient Decipherers
The Same Item
Adds Chipped Gem's Armor Bonus
(P-Gem determines the color)
Level Requirement +4
Any Helm
Perfect Gem
3 Ancient Decipherers
The Same Item
Adds Chipped Gem's Helm Bonus
(P-Gem determines the color)
Level Requirement +3
Any Boots
Perfect Gem
3 Ancient Decipherers
The Same Item
Adds Chipped Gem's Helm Bonus
(P-Gem determines the color)
Level Requirement +4
[Misc] [Gem/Rune] [Relic] [Material] [Nor] [Mag/Rare] [Uni] [Set] [OldCraft] [NewCraft] [Ring/Amu] [Charm] [Jewel] [Quiver] [Forging] [D-Stone] [Tinker] [BaseUp] [Soc] [Secret]
Tinkering
All items are generated with invisible 20-30 Tinkering points as an inherit property.
Each Tinkering recipe consumes some Tinkering point(s). If an item doesn't accept
a Tinkering, it means the remaining Tinkering point is not enough for that recipe.
Input Output
Any Weapon/Armor
3 Hearts
(1 Tinkering point)
The Same Item
+1 To Life
(Capped at 479)
Any Weapon/Armor
3 Souls
(1 Tinkering point)
The Same Item
+1 To Mana
(Capped at 223)
Any Weapon/Armor
Fang
(1 Tinkering point)
The Same Item
Adds 1-3 Fire Damage
(Capped at 1023)
Any Weapon/Armor
Horn
(1 Tinkering point)
The Same Item
Adds 1-3 Lightning Damage
(Capped at 1023)
Any Weapon/Armor
Spleen
(1 Tinkering point)
The Same Item
Adds 1-2 Cold Damage 0.2 Sec Duration
(Capped at 1023)
Any Weapon/Armor
Tail
(1 Tinkering point)
The Same Item
Adds 1-2 Magic Damage
(Capped at 1023)
Any Weapon/Armor
2 Jawbones
(2 Tinkering points)
The Same Item
Replenish Life +1
(Capped at 60)
Any Weapon/Armor
Scalp
(1 Tinkering point)
The Same Item
Regenerate Mana 2%
(Capped at 400)
Any Weapon/Armor
Quill
(1 Tinkering point)
The Same Item
Attacker Takes Damage of 5
(Capped at 1000)
Any Weapon/Armor
Griswold's Hand
(3 Tinkering points)
The Same Item
+1 To Max Damage
(Capped at 50)
*When you give +50 Min Damage and +50
Max Damage to an item, the Max Damage
disappears due to a bug of D2.
Any Weapon/Armor
Treehead Woodfist's Arm
(3 Tinkering points)
The Same Item
+5% Damage To Demons
(Capped at 500)
Any Weapon/Armor
Radament's Head
(3 Tinkering points)
The Same Item
+5% Damage To Undead
(Capped at 500)
Any Weapon/Armor
Hephasto's Hand
(3 Tinkering points)
The Same Item
+1 to Min Damage
(Capped at 50)
*When you give +50 Min Damage and +50
Max Damage to an item, the Max Damage
disappears due to a bug of D2.
[Misc] [Gem/Rune] [Relic] [Material] [Nor] [Mag/Rare] [Uni] [Set] [OldCraft] [NewCraft] [Ring/Amu] [Charm] [Jewel] [Quiver] [Forging] [D-Stone] [Tinker] [BaseUp] [Soc] [Secret]
Base Upgrades/Changes
You can't reroll Unique/Set Items after base upgrade.
You can't convert Convertible Set Items after base upgrade.
Because Base Upgrade hardly increases the defense of Ethereal Armor due to the bug of LoD,
Base Upgrade recipe no longer accepts Ethereal Armor to avoid spoiling the target item.
Use Special Upgrade Recipes for Mercenary Sets, which are cheaper and better.
Input Output
Normal Unique/Set Weapon
Ki Rune (8)
A Rune (12)
3 Blemished Gems
Upgraded To Exceptional
Normal Unique/Set Torso
Yo Rune (7)
Tsu Rune (13)
3 Blemished Gems
Upgraded To Exceptional
Normal Unique/Set Helm/Shield
Yo Rune (7)
Tsu Rune (13)
2 Blemished Gems
Upgraded To Exceptional
Normal Unique/Set Gloves/Belt/Boots
Yo Rune (7)
Tsu Rune (13)
Blemished Gem
Upgraded To Exceptional
Exceptional Unique Weapon
O Rune (21)
Me Rune (23)
3 Perfect Gems
Upgraded To Elite
Exceptional Unique/Set Torso
Ra Rune (20)
Ru Rune (24)
3 Perfect Gems
Upgraded To Elite
Exceptional Unique/Set Helm/Shield
Ra Rune (20)
Ru Rune (24)
2 Perfect Gems
Upgraded To Elite
Exceptional Unique/Set Gloves/Belt/Boots
Ra Rune (20)
Ru Rune (24)
Perfect Gem
Upgraded To Elite
Normal Crafted/Rare/Magic Weapon
Ri Rune (9)
Ya Rune (11)
3 Flawless Gems
Upgraded To Exceptional
Normal Crafted/Rare/Magic Torso
Ki Rune (8)
Mi Rune (10)
3 Flawless Gems
Upgraded To Exceptional
Normal Crafted/Rare/Magic Helm/Shield
Ki Rune (8)
Mi Rune (10)
2 Flawless Gems
Upgraded To Exceptional
Normal Crafted/Rare/Magic Gloves/Belt/Boots
Ki Rune (8)
Mi Rune (10)
Flawless Gem
Upgraded To Exceptional
Exceptional Crafted/Rare/Magic Weapon
Ko Rune (19)
Ho Rune (22)
3 Blemished Gems
Upgraded To Elite
Exceptional Crafted/Rare/Magic Torso
E Rune (18)
O Rune (21)
3 Blemished Gems
Upgraded To Elite
Exceptional Crafted/Rare/Magic Helm/Shield
E Rune (18)
O Rune (21)
2 Blemished Gems
Upgraded To Elite
Exceptional Crafted/Rare/Magic Gloves/Belt/Boots
E Rune (18)
O Rune (21)
Blemished Gem
Upgraded To Elite
Any Sash
Stamina Potion
Upgraded To Belt
Any Light Belt
Stamina Potion
Upgraded To Belt
Non-White Cap Family
Ancient Decipherer
Magic Ring
Converted To Hachigane Family
Non-White Skull Cap Family
Ancient Decipherer
Magic Ring
Converted To Hachigane Family
Requirement +100%
Non-White Helm Family
Ancient Decipherer
Magic Ring
Converted To Hachigane Family
Requirement +140%
Non-White Full Helm Family
Ancient Decipherer
Magic Ring
Converted To Hachigane Family
Requirement +170%
Non-White Great Helm Family
Ancient Decipherer
Magic Ring
Converted To Hachigane Family
Requirement +200%
Non-White Mask Family
Ancient Decipherer
Magic Ring
Converted To Hachigane Family
Requirement +150%
Non-White Crown Family
Ancient Decipherer
Magic Ring
Converted To Hachigane Family
Requirement +200%
Non-White Bone Helm Family
Ancient Decipherer
Magic Ring
Converted To Hachigane Family
Requirement +170%
[Misc] [Gem/Rune] [Relic] [Material] [Nor] [Mag/Rare] [Uni] [Set] [OldCraft] [NewCraft] [Ring/Amu] [Charm] [Jewel] [Quiver] [Forging] [D-Stone] [Tinker] [BaseUp] [Soc] [Secret]
Socket Recipes
The number of sockets can't exceed the max sockets of the base item.
The items dropped in Normal and NM Act 1 can't have the max sockets in some cases.
You can't change the number of existing sockets.
Input Output
Yegg's Firedagger*
Any Healing Potion
(*Unique Dagger. You can get ones by
gambling with a low level character)
Socket Donut
Normal/Superior Weapon/Armor (Normal)
1-6 Normal Gems
Socket Donut
Normal Item of the Same Type*
(ilvl = previous ilvl)
Gem Socket (1-6, the # of Gems)
(*Ethereality and Superiority are lost.
Please also see Secret Recipe 16 and 17)
Normal/Superior Weapon/Armor (Exceptional)
1-6 Flawless Gems
Socket Donut
Normal Item of the Same Type*
(ilvl = previous ilvl)
Gem Socket (1-6, the # of Gems)
(*Ethereality and Superiority are lost.
Please also see Secret Recipe 16 and 17)
Normal/Superior Weapon/Armor (Elite)
1-6 Blemished Gems
Socket Donut
Normal Item of the Same Type*
(ilvl = previous ilvl)
Gem Socket (1-6, the # of Gems)
(*Ethereality and Superiority are lost.
Please also see Secret Recipe 16 and 17)
Magic Weapon/Armor (Normal)
Flawless Gem
Socket Donut
The Same Item
Gem Socket (3)
Magic Weapon/Armor (Exceptional)
Blemished Gem
Socket Donut
The Same Item
Gem Socket (3)
Magic Weapon/Armor (Elite)
Perfect Gem
Socket Donut
The Same Item
Gem Socket (3)
Rare Weapon/Torso/Helm/Shield (Normal)
Flawless Gem
Socket Donut
The Same Item
Gem Socket (2)
Rare Weapon/Torso/Helm/Shield (Exceptional)
Blemished Gem
Socket Donut
The Same Item
Gem Socket (2)
Rare Weapon/Torso/Helm/Shield (Elite)
Perfect Gem
Socket Donut
The Same Item
Gem Socket (2)
Rare Gloves/Belt/Boots (Normal)
Flawless Gem
Socket Donut
The Same Item
Gem Socket (1)
Rare Gloves/Belt/Boots (Exceptional)
Blemished Gem
Socket Donut
The Same Item
Gem Socket (1)
Rare Gloves/Belt/Boots (Elite)
Perfect Gem
Socket Donut
The Same Item
Gem Socket (1)
Craft Weapon/Torso/Helm/Shield (Normal)
Flawless Gem
Socket Donut
The Same Item
Gem Socket (2)
Craft Weapon/Torso/Helm/Shield (Exceptional)
Blemished Gem
Socket Donut
The Same Item
Gem Socket (2)
Craft Weapon/Torso/Helm/Shield (Elite)
Perfect Gem
Socket Donut
The Same Item
Gem Socket (2)
Craft Gloves/Belt/Boots (Normal)
Flawless Gem
Socket Donut
The Same Item
Gem Socket (1)
Craft Gloves/Belt/Boots (Exceptional)
Blemished Gem
Socket Donut
The Same Item
Gem Socket (1)
Craft Gloves/Belt/Boots (Elite)
Perfect Gem
Socket Donut
The Same Item
Gem Socket (1)
Set Weapon/Armor (Normal)
Flawless Gem
Socket Donut
The Same Item
Gem Socket (1)
Set Weapon/Armor (Exceptional)
Blemished Gem
Socket Donut
The Same Item
Gem Socket (1)
Set Weapon/Armor (Elite)
Perfect Gem
Socket Donut
The Same Item
Gem Socket (1)
Unique Weapon/Armor (Normal)
Flawless Gem
Socket Donut
The Same Item
Gem Socket (1)
Unique Weapon/Armor (Exceptional)
Blemished Gem
Socket Donut
The Same Item
Gem Socket (1)
Unique Weapon/Armor (Elite)
Perfect Gem
Socket Donut
The Same Item
Gem Socket (1)
Veteran's Odd Charm
1 Perfect Gem
Socket Donut
The Same Item
Adds Gem Socket (1)*
(*Max Socket is 3. Gem type is Helm.
Runewords must be unsocketed first)
3 Socket Veteran's Odd Charm
Thawing Potion
Resets the socket number and skill bonus
2 Perfect Gems
(Socketables must be unsocketed first)
2 Socket Veteran's Odd Charm
Thawing Potion
Resets the socket number and skill bonus
Perfect Gem
(Socketables must be unsocketed first)
Normal Arrow/Bolt
Flawless Gem
Socket Donut
The Same Item
Gem Socket (1)*
Socket Donut
(*Gem type is Weapon. Socketed quivers
don't show the quantity due to a bug of D2)
Magic Arrow/Bolt
Blemished Gem
Socket Donut
The Same Item
Gem Socket (1)*
Socket Donut
(*Gem type is Weapon. Socketed quivers
don't show the quantity due to a bug of D2)
Any Item with Socketable(s)
Key
The Same Item with Empty Socket(s)
All Socketable(s)
Key
(This recipe automatically identifies the target.
This isn't an intended behavior but can't be fixed)
[Misc] [Gem/Rune] [Relic] [Material] [Nor] [Mag/Rare] [Uni] [Set] [OldCraft] [NewCraft] [Ring/Amu] [Charm] [Jewel] [Quiver] [Forging] [D-Stone] [Tinker] [BaseUp] [Soc] [Secret]
Secret Recipes
All the recipes now requires the Ancient Scroll itself, as one of the input.
(After cubing the scroll will be returned)
Even if you've read this page, you don't know the recipe in the game until you find the scroll. :)
Input Output
Secret Recipe 01
Cookbook
Steak
Ancient Scroll 1
Elixir
Ancient Scroll 1
Secret Recipe 02
Magic Weapon
5 Chipped Obsidians
Forging Hammer
Ancient Scroll 2
Normal Item of the Same Type
(ilvl=previous ilvl)
Ancient Scroll 2
Secret Recipe 03
Magic Armor
5 Chipped Diamonds
Forging Hammer
Ancient Scroll 3
Normal Item of the Same Type
(ilvl=previous ilvl)
Ancient Scroll 3
Secret Recipe 04
Crafted Weapon/Armor (Normal)
2 Perfect Gems
Dragon Stone
Forging Hammer
Ancient Scroll 4
Unique Item of the Same Type
(ilvl = 99)
Ancient Scroll 4
Secret Recipe 05
Crafted Weapon/Armor (Normal)
2 Perfect Gems
Dragon Stone
Forging Hammer
Ancient Scroll 5
Set Item of the Same Type
(ilvl = 99)
Ancient Scroll 5
Secret Recipe 06
Crafted Ring/Amulet
2 Perfect Gems
Dragon Stone
Forging Hammer
Ancient Scroll 6
Unique Item of the Same Type
(ilvl = 99)
Ancient Scroll 6
Secret Recipe 07
Crafted Ring/Amulet
Perfect Gem*
(*Requires 2 Perfect Gems in the current
version. This will be fixed in R4G)
Dragon Stone
Forging Hammer
Ancient Scroll 7
Set Item of the Same Type
(ilvl = 99)
Ancient Scroll 7
Secret Recipe 08
Magic/Rare/Set/Unique Weapon
5 Player's Ears
10 Souls
Ancient Scroll 8
The Same Item
+5% to Experience Gained**
(**Added as a Forging Mod)
Ancient Scroll 8
Secret Recipe 09
Magic/Rare/Set/Unique Weapon
5 Player's Ears
10 Hearts
Ancient Scroll 9
The Same Item
66% Extra Gold From Monsters**
(**Added as a Forging Mod)
Ancient Scroll 9
Secret Recipe 10
3 Brains
2 Player's Ears
5 Souls
Ancient Scroll 10
Rare Amulet
(ilvl=char level)
+1-5% to Experience Gained
Ancient Scroll 10
Secret Recipe 11
3 Eyes
2 Player's Ears
5 Hearts
Ancient Scroll 11
Rare Ring
(ilvl=char level)
1-66% Extra Gold From Monsters
Ancient Scroll 11
Secret Recipe 12
Magic/Rare/Crafted Ring
Any Jewel
Elixir
Eye
Ancient Scroll 12
The Same Item
Gem Socket (1)
Ancient Scroll 12
Secret Recipe 13
Magic/Rare/Crafted Amulet
Any Jewel
Elixir
Brain
Ancient Scroll 13
The Same Item
Gem Socket (1)
Ancient Scroll 13
Secret Recipe 14
2 Dragon Stones
Ancient Scroll 14
Perfect Ruby
Ancient Scroll 14
2 Tyranium Ores
Ancient Scroll 14
Perfect Topaz
Ancient Scroll 14
2 Crushed Gems
Ancient Scroll 14
Perfect Sapphire
Ancient Scroll 14
2 Spider's Silks
Ancient Scroll 14
Perfect Emerald
Ancient Scroll 14
2 Forging Hammers
Ancient Scroll 14
Perfect Amethyst
Ancient Scroll 14
2 Holy Symbols
Ancient Scroll 14
Perfect Diamond
Ancient Scroll 14
2 Blacksoors
Ancient Scroll 14
Perfect Skull
Ancient Scroll 14
Secret Recipe 15
Tyranium Ore
Blackmoor
Forging Hammer
Ancient Scroll 15
E Rune (18)
Ancient Scroll 15
Secret Recipe 16
Normal/Superior Weapon (Normal)
1-6 Flawless Gems
Socket Donut
Ancient Scroll 16
The Same Item
Gem Socket (1-6, the # of Gems)
Ancient Scroll 16
Normal/Superior Weapon (Exceptional)
1-6 Blemished Gems
Socket Donut
Ancient Scroll 16
The Same Item
Gem Socket (1-6, the # of Gems)
Ancient Scroll 16
Normal/Superior Weapon(Elite)
1-6 Perfect Gems
Socket Donut
Ancient Scroll 16
The Same Item
Gem Socket (1-6, the # of Gems)
Ancient Scroll 16
Secret Recipe 17
Normal/Superior Armor (Normal)
1-6 Flawless Gems
Socket Donut
Ancient Scroll 17
The Same Item
Gem Socket (1-6, the # of Gems)
Ancient Scroll 17
Normal/Superior Armor (Exceptional)
1-6 Blemished Gems
Socket Donut
Ancient Scroll 17
The Same Item
Gem Socket (1-6, the # of Gems)
Ancient Scroll 17
Normal/Superior Armor (Elite)
1-6 Perfect Gems
Socket Donut
Ancient Scroll 17
The Same Item
Gem Socket (1-6, the # of Gems)
Ancient Scroll 17
Secret Recipe 18
Magic Boots
Forging Hammer
Spider's Silk
Cookbook
Ancient Scroll 18
The Same Item
10% Faster Run/Walk
(Capped at 120%)
Ancient Scroll 18
Secret Recipe 19
Magic Shield
Forging Hammer
Holy Symbol
Cookbook
Ancient Scroll 19
The Same Item
10% Faster Block Rate
(Capped at 120%)
Ancient Scroll 19
Secret Recipe 20
Magic Weapon
Forging Hammer
Dragon Stone
Cookbook
Ancient Scroll 20
The Same Item
10% Increased Attack Speed
(Capped at 120%)
Ancient Scroll 20
Secret Recipe 21
Magic Gloves
Forging Hammer
Blackmoor
Cookbook
Ancient Scroll 21
The Same Item
10% Faster Cast Rate
(Capped at 120%)
Ancient Scroll 21
Secret Recipe 22
Ethereal Magic Weapon/Armor
(Crystal Sword/Crystal Boots family excluded)
2 Blemished Gems
Ancient Scroll 22
Ethereal Magic Item of the Same Type
(ilvl = previous ilvl)
Ancient Scroll 22
Secret Recipe 23
Ethereal Rare Weapon/Armor
(Crystal Sword/Crystal Boots family excluded)
2 Perfect Gems
Ancient Scroll 23
Ethereal Rare Item of the Same Type
(ilvl = previous ilvl)
Ancient Scroll 23
Secret Recipe 24
Crafted Weapon/Armor (Exceptional)
4 Perfect Gems
2 Dragon Stones
2 Forging Hammers
Ancient Scroll 24
Unique Item of the Same Type
(ilvl = 99)
Ancient Scroll 24
Secret Recipe 25
Crafted Weapon/Armor (Exceptional)
4 Perfect Gems
2 Dragon Stoness
2 Forging Hammers
Ancient Scroll 25
Set Item of the Same Type
(ilvl = 99)
Ancient Scroll 25
Secret Recipe 26
16 Dragon Stones
16 Perfect Gems
Ancient Scroll 26
Maple Leaf
Ancient Scroll 26
Multi Stocker
12 Perfect Gems
Ancient Scroll 26
Multi Stocker
Converts 4 Anvil Stone points
into a Maple Leaf point
Ancient Scroll 26
Secret Recipe 27
7 Magic Charms of the Same Type
Ancient Scroll 27
Rare Charm of the Same Type
(ilvl = char level)
Ancient Scroll 27
Secret Recipe 28
Rare Charm
4 Blemished Gems
(You can use a Gem Can instead.
The selected Gem Points are used)
Ancient Scroll 28
Rare Charm of the Same Type
(ilvl = char level)
Ancient Scroll 28
Secret Recipe 29
3 Unique Rings/Amulets*
(*Can be mixed)
Ancient Scroll 29
Rare Jewel
(ilvl = char level)
Ancient Scroll 29
Secret Recipe 30
7 Rare Jewels
Ancient Scroll 30
Unique Jewel
(ilvl = char level)
Ancient Scroll 30
Secret Recipe 31
Rare Belt*
(*With no level requirement penalty)
Elixir
Ancient Scroll 31
Rare Gloves of the Same Mods
Ancient Scroll 31
Unique/Set Belt*
(*With no level requirement penalty)
2 Elixirs
Ancient Scroll 31
Unique/Set Gloves of the Same Mods
Ancient Scroll 31
Secret Recipe 32
Rare Boots*
(*With no level requirement penalty)
Elixir
Ancient Scroll 32
Rare Gloves of the Same Mods
Ancient Scroll 32
Unique/Set Boots*
(*With no level requirement penalty)
2 Elixirs
Ancient Scroll 32
Unique/Set Gloves of the Same Mods
Ancient Scroll 32
Secret Recipe 33
Rare Gloves*
(*With no level requirement penalty)
Elixir
Ancient Scroll 33
Rare Belt of the Same Mods
Ancient Scroll 33
Unique/Set Gloves*
(*With no level requirement penalty)
2 Elixirs
Ancient Scroll 33
Unique/Set Belt of the Same Mods
Ancient Scroll 33
Secret Recipe 34
Rare Boots*
(*With no level requirement penalty)
Elixir
Ancient Scroll 34
Rare Belt of the Same Mods
Ancient Scroll 34
Unique/Set Boots*
(*With no level requirement penalty)
2 Elixirs
Ancient Scroll 34
Unique/Set Belt of the Same Mods
Ancient Scroll 34
Secret Recipe 35
Rare Gloves*
(*With no level requirement penalty)
Elixir
Ancient Scroll 35
Rare Boots of the Same Mods
Ancient Scroll 35
Unique/Set Gloves*
(*With no level requirement penalty)
2 Elixirs
Ancient Scroll 35
Unique/Set Boots of the Same Mods
Ancient Scroll 35
Secret Recipe 36
Rare Belt*
(*With no level requirement penalty)
Elixir
Ancient Scroll 36
Rare Boots of the Same Mods
Ancient Scroll 36
Unique/Set Belt*
(*With no level requirement penalty)
2 Elixirs
Ancient Scroll 36
Unique/Set Boots of the Same Mods
Ancient Scroll 36
Secret Recipe 37
Any Non Ethereal Weapon/Armor
Tyranium Ore
Elixir
Ancient Scroll 37
The Same Item
Repairs 1 Durability In 20 Sec
Ancient Scroll 37
Secret Recipe 38
Any Weapon
Holy Symbol
Elixir
Ancient Scroll 38
The Same Item
Slain Monsters Rest In Peace
Ancient Scroll 38
Secret Recipe 39
Plague's Last Arrowhead
(Unique Amazon Amulet)
3 Holy Symbols
Ancient Scroll 39
Green Aura Stone
(Annihilation)
Ancient Scroll 39
Dweia's Revenge
(Unique Assassin Amulet)
3 Holy Symbols
Ancient Scroll 39
Red Aura Stone
(Concentration)
Ancient Scroll 39
Smaqdoun's Painful Pride
(Unique Barbarian Amulet)
3 Holy Symbols
Ancient Scroll 39
Violet Aura Stone
(Defiance)
Ancient Scroll 39
Yagul's Bloody Rage
(Unique Druid Amulet)
3 Holy Symbols
Ancient Scroll 39
Yellow Aura Stone
(Vigor)
Ancient Scroll 39
The Cursed Doughnut
(Unique Necromancer Amulet)
3 Holy Symbols
Ancient Scroll 39
Black Aura Stone
(Thorns)
Ancient Scroll 39
BlackKnight's Holy Signet
(Unique Paladin Amulet)
3 Holy Symbols
Ancient Scroll 39
White Aura Stone
(Clensing)
Ancient Scroll 39
The Mistress' Leather Collar
(Unique Sorceress Amulet)
3 Holy Symbols
Ancient Scroll 39
Blue Aura Stone
(Meditation)
Ancient Scroll 39
Secret Recipe 40
14 Devil's Foods
(You can use a Rerolling Orb instead.
70 Devil's Food points are used)
Ancient Scroll 40
Maple Leaf
Ancient Scroll 40
Secret Recipe 41
Set Ring
Unique Jewel
Elixir
Eye
Ancient Scroll 41
The Same Item
Gem Socket (1)
Ancient Scroll 41
Secret Recipe 42
Set Amulet
Unique Jewel
Elixir
Brain
Ancient Scroll 42
The Same Item
Gem Socket (1)
Ancient Scroll 42
Secret Recipe 43
Unique Ring
Unique Jewel
Elixir
Eye
Ancient Scroll 43
The Same Item
Gem Socket (1)
Ancient Scroll 43
Secret Recipe 44
Unique Amulet
Unique Jewel
Elixir
Brain
Ancient Scroll 44
The Same Item
Gem Socket (1)
Ancient Scroll 44
Secret Recipe 45
Magic Small Charm
2 Magic Jewels
2 Elixirs
2 Steaks
Ancient Scroll 45
Magic Square Charm of the Same Mods
Gem Socket (1)
Ancient Scroll 45
Secret Recipe 46
Magic Grand Charm
2 Magic Jewels
2 Elixirs
2 Steaks
Ancient Scroll 46
Magic Odd Charm of the Same Mods
Gem Socket (1)
Ancient Scroll 46
Secret Recipe 47
Unique Small Charm
2 Unique Jewels
2 Elixirs
2 Steaks
Ancient Scroll 47
Unique Square Charm of the Same Mods
Gem Socket (1)
Ancient Scroll 47
Secret Recipe 48
Unique Grand/Odd Charm
2 Unique Jewels
2 Elixirs
2 Steaks
Ancient Scroll 48
Unique Odd Charm of the Same Mods
Gem Socket (1)
Ancient Scroll 48
Secret Recipe 49
Noob's Odd Charm
7 Rare Charms
Elixir
Maple Leaf
Ancient Scroll 49
Veteran's Odd Charm
(White Odd Charm that can have up to 3 sockets
and +1 Skill Bonus to any skill. You can carry
only one of Noob's Odd Charm or Veteran's.)
Gem Socket (1)
Ancient Scroll 49
Secret Recipe 50
Any Weapon with Level Req Penalty
Maple Leaf
Sa Rune (r15)
Ancient Scroll 50
The Same Item
Removes Level Req Penalty by 1
Ancient Scroll 50
Any Armor/Ring/Amulet with Level Req Penalty
Maple Leaf
Sa Rune (r15)
Ancient Scroll 50
The Same Item
Removes Level Req Penalty by 2
Ancient Scroll 50
CAUTION
If you applied D-Stoning before making a Runeword, you need to remove the runes
before removing the penalty added by such D-Stoning, or you'll lose the materials for nothing.
If you applied D-Stoning after making a Runeword, you don't need to remove the runes.
D-Stoning applied after making a Runeword is lost when you remove the runes.
The penalty added by that D-Stoning is also removed at that time.
[Misc] [Gem/Rune] [Relic] [Material] [Nor] [Mag/Rare] [Uni] [Set] [OldCraft] [NewCraft] [Ring/Amu] [Charm] [Jewel] [Quiver] [Forging] [D-Stone] [Tinker] [BaseUp] [Soc] [Secret]
[Top] [Japanese] [Armor] [Weapons] [Prefixes] [Suffixes] [Uni Armor] [Uni Weapons] [Sets] [Gems/Runes] [Runewords] [Gemwords] [Recipes] [Maps]